3ds Max | All

SphereFlake

7 votes

"Utility script used to generate Sphere Flake objects...
Based on (had to completely rewrite) work by Christopher D. Watkins and Stephen B. Coy which in turn was based on work by Eric Haines."

3M

7 votes

This script consists of three very simple filters: Minimum - Median and Maximum. For examples view the homepage.

Import Molecules

7 votes

Import molecule files for Chemistry or just for fun. Both PDB [Protein
Database] and MOL format files are supported. This script works in both max and
gmax.

Commercial Script: Currently being sold on Turbosquid

Multi Camera Renderer

7 votes

Allows to render multiple cameras from a list defined by user : -> Save/Load capabilities for list of cameras and interface parameters -> Rendering log file generation -> Optionnal user defined script can be executed before each camera rendering -> Optionnal user defined script(s) can be executed anywhere in camera rendering list -> Frame selection for each camera to be rendered -> English and Fre

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

EPoly MatID Randomizer

7 votes

Randomizes the material IDs on an editable poly object. Allows you to exclude certain polys (like if you have random stones set in uniform grout) by setting their ID outside the range of random values.

MirrorNormalFixer

7 votes

After applying the model tool "Mirror" normal to the model is turning inside out. This script fixes this by spelling the simplest way in automatic mode.
The script must be copied to a folder scripts/startup and restart 3ds max.

MCG - stackMesh

7 votes

stackMesh will add another mesh on top of current mesh by keep watching the height from bounding box. it can be use for anything but for this example you can see the idea for mix and match the building just buy stacking one onto another. as result we can create model in non destructive way. also the great thing in max modifier is it so simple to arrange the order .

Noors Normal Thief

7 votes

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

Blend Mesh

7 votes

BlendMesh

Instead of morphing between two nodes, this modifier allows you to morph between a state of the model before adding one or multiple modifiers and after that (provided that they don't change the object's topology). It works with soft selection – you can select just a part of the mesh to be changed. Up to 30 states in the stack can be saved on a single node, there are 30 data channels to choose from

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