3ds Max | All

360turn

12 votes

a script I made because I really wanted to create a model turn that would be flexable and easy. Also I got sick of creating one manually. So here you go.

Moving an Egg on 3 axes

12 votes

Hi, this is our work made for a school project, it's an easy way to move an egg with the help of a dummy.

Its rotation is actually based on another script made by Cuneyt Ozdas and the positioning is made by getting the lowest vertex on the object (egg) and adding it to the distance where a ray(previously made) collide.

I hope you understand how it works. Just take the scene example and run the script, it'll work wonders! :D (I attach a word document though, just in case :P).

Greetings,
IPMULSA

Special Thanks:
Mander
TenshiYuna
LizQuiroz

Terrain Conformer

12 votes

This script conforms a terrain surface to a road in just a few click. It's very easy to use.

Unofficial solution to 3ds max Processor Affinity issue

12 votes

As you may or may not be aware - there appears to be an issue in 3ds max r7 and r8 where certain components leave the 3ds max state set incorrectly - causing one or more of the CPUs in a machine to fluctuate in performance.

MeditCleaner

12 votes

Cleans unassigned materials out of the Material Editor, replacing them with a gray standard material with default name. Leaves assigned materials intact.

Merge Faces

12 votes

Merge Selected faces into one by removing the inner edges.

Watch the video demonstation.

Installation: Drag and Drop in 3ds max. Go to Customize-Customize User Interface-"miauu" cateogory.

111_cameraMatch

12 votes

This is a script that creates camera according to perspective lines on your image. It is sort of a beta version and has no error handling yet, so be warned:).

1 - get an image for which you want a camera being created.
2 - run the script (it is ordinary maxscript).
3 - press first button in UI and select the image
4 - an image plane and helper curve will be created
5 - modify helper curve (subcurves) so that they follow perspective lines, the vanishing points with three pairs of subcurves

Align Pivot To Knot | Vertex

12 votes


With this simple script you can easily place selected object pivot (Spline or Geometry) on selected knot (segment) or selected vertex (edge, poly).

Upadate v1.5: Pivot On SubSelection

Multi Distance Meter

12 votes

Transform Mesh

12 votes

Transformation modifier with numeric input and an option to use an arbitrary scene object as a transform coordsys.

meshTransform

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