3ds Max | All

Switch light by volume

11 votes

This script switches lights on and off whether they're inside or outside a mesh-volume. The main method is taken from cgtalk


You can also animate the lights

CleanCut

11 votes
A replacement cut tool for Editable Poly. Allows you to orbit the view without interrupting the tool - and allows complex cuts with edge/vert snapping. Also gives the ability to do multiple - unconnected cuts without exiting and restarting the tool.

3ds Max 8 QUICK WALK THROUGH

11 votes

QUICK WALK THROUGH V 0.0.1 (Beta) is for architectural visualization. Camera is moved using keys, mouse and controls are similar to games. It can detect walls in the direction of movement and stops in front of it if the distance between camera and wall is less than 10". Doors and windows will open/close when the camera is near/away from it. It can detect floor below it. This is useful in climbing stairs and ramps.

ParallelPolySelector

11 votes

Script for selecting polygons which normal has the same angle as selcted plus threshold.

"MAXscriber - formerly k.a. ""Inscriber"""

11 votes

Lets you stamp your frames with custom text including file name - frame number - smpte time code. Options for colors - animatable position and size - font - alignment - presets - plate and border display. Separate colors for Text - Plate and Border. Optional colo

Max FreeHand Tools

11 votes

A set of tools - written as a MacroScript - that lets you paint curves and geometry over 3D Objects. (very similar to Maya Paint|Effects)...

WireObject

11 votes

Shows the selected object in wireframe mode - even if viewport mode is shaded.

3Ds Tetris

11 votes

This is a full out Tetris game done in Max. It also has an online scoreboard where you can submit your score, and prove that you are the 3D Studio Max Tetris Master!

Urgaffels script pack 01

11 votes

Small pack of scripts created by me to speed up tasks while creating environments for games. Contains the following scripts...

G.I. Toggle

11 votes

A simple script for mental ray, which will give you a toggle for Global Illumination that you can have in a toolbar, quad or floater.

I created this as I found myself often turning GI on and off to test various assets in a scene in isolation.

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