3ds Max | All

CleanBool

12 votes

This script can clean junk vertex after boolean or proboolean.
Although it can't do better boolean,but not worse.

you can compare by picture

turbo hide

12 votes

this script hides-unhides objects (it remembers hidden objects, so you do not need to unhide them by name)

MCG Path Constraint a.k.a IncrCloneOnCurve

12 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

VA Mesh Conform

12 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

Transform Mesh

12 votes

Transformation modifier with numeric input and an option to use an arbitrary scene object as a transform coordsys.

meshTransform

ArchiveScene

12 votes

This script copies the file when opened with all the necessary textures in the specified directory.

Load Material Library from path

12 votes

Select a path where all you material files are. Click the pull-down menu and select a material library, it will automatically load in the material browser. This is a macroscript, after running the script you will find it in the "3idee Tools" category.

Viewport LoD Checker

12 votes

Viewport LoD Checker is a MAXScript for check the Level Of Details of your objects/character directly in Max Viewport. It hide/unhide objects depending on the distance.

Never forget to save your work before! :)

enjoy!

CrossCut

12 votes

Cut-connect two selected verts or edges of the current Editable poly object.

PolySelections

12 votes

Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc...

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