3ds Max | Scripts

V-Ray Proxy Tools

14 votes

This is a very simple tool for controling the display of proxys in your scene. It is quite useful on large scenes with a great deal of proxys. 



SciFi Pattern Generator

28 votes

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

Polygon Creator

61 votes

This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

Extended Timeline

15 votes

This free script allows you to easily navigate in timeline. You can change the active time segment by dragging the slider, or zooming with your mouse wheel.

Bug report: info@univerpix.hu

Version info:
1.6.1 (2013. Apr 7.) Error in new scene fixed, callback event error fixed, zoom to selected keyframes works with biped objects.
1.6 (2013. Mar 19.) Available to Zoom to selected keyframes.

Random Wire Color Tools

33 votes

Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables you to get the most of your image, rendering Wire Colour passes is very simple and inexpensive from render time point of view.

ESR Hdr Rig

3 votes

Hi friends.Hdr rig is one click solution for hdr lighting in Vray and Max.You only select the hdri that you want and click.So script creates dome light contains hdr image which is in a vray hdr material.And also instance it to the environment background.it also uses constraints for linking hdr and vray sun.I wrote it for my everyday works.It's free.Use at your own risk.Hope you like it!


Batch Camera Render

246 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.


  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html


42 votes

A simple script to create either hexagonal tiles or a mesh with hexagonal holes in it.

Simply run/drag into max to start the interface.

All tiles are instanced by default for your convenience :)

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Prepare Model 3DDD

3 votes

Requirements : 3Ds Max 2011 and greather, WinRar.

This script helps to prepare model before upload on 3ddd.ru/3dsky.org . With this script you can fast set model in center of scene, do Reset XForm, set pivot, create archive with all textures, and add export formats *.fbx, *obj etc.


IKFK Stretch & Bend

1 vote

a script to generate an IK FK bend and stretch chain. You can easily switch between IK and FK, bend the arm, add as many twist bones as you want...

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