3ds Max | Scripts

materiaLIB

this script is intended to ease material library maintenance. you can add materials to the library and write commetns for them. you have a folder structure on your HDD, which represents material categories, and you have one file per material. so you can change structure and move materials by working with folders and files. so you need to define a working path in the code.

 

111_cameraMatch

This is a script that creates camera according to perspective lines on your image. It is sort of a beta version and has no error handling yet, so be warned:).

1 - get an image for which you want a camera being created.
2 - run the script (it is ordinary maxscript).
3 - press first button in UI and select the image
4 - an image plane and helper curve will be created
5 - modify helper curve (subcurves) so that they follow perspective lines, the vanishing points with three pairs of subcurves

cineMat

this script assigns standard material for selection of objects and restores original materials. made for easing painting of objects in cinema4d if you have non-standard materials (i.e. vray material as exporting to cinema4d does not recognize standard materials)

car wheel

this script animates wheels for cars running along spline. it creates keys for wheels rotations and front wheels steering. probably not perfect but quick.

 

random_materials

this script will randomize materials across selected objects. you can load materials from libraries, multimaterial and material editor slots. each materials has its weight.

 

NURMS-meshsmooth_toggle

with this script you can toggle NURMS or meshsmooth or turbosmooth on mesh or poly objects. change iterations up and down for NURMS meshsmooth and turbosmooth. multiple objects selection is also supported.

 

batch_preview_maker

this script scans folders and makes previews of max files in them. a number of options are available. not perfect but it works:)

 

randomElementsMatIDs

this script sets random material IDs to poly elements

 

buildMe

this script animates visibility parameter of a group of objects depending on position or volume of a "revealer" object

particles2splines

this script creates spline (splines) from simple particle systems (except particle flow system)

 

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