3ds Max | Scripts

Vray Trace Sets Editor

Quickly edit reflection and refraction exclusion list (AKA trace sets) on multiple objects, for Vray.

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.5 - add enable/disable Antialiasing, support “iToo Forest Pack”

Interior Primitives

These plugins allow the rapid creation of customizables objects.


Polypaint

Import Objects with ZBrush Polypaint.

Nitrous Texture Tweaker

Nitrous Texture Tweaker ( 3ds Max 2012+ )

  • Set Nitrous Viewport Texture resolution limits
  • Set material display modes on selected or all objects (shaded and realistic, with or without maps)

Nitrous Texture Tweaker UI

Bake Objects

Allows baking of keys for selected objects while providing options for how parental linking is handled depending on requirements.

Features include...

- Time range or limited range with step option.

- Baking to existing parent with an unlink option.

- Baking to a new parent while following exiting parents.

- Baking to a target object with options to unlink from the current parent or link to the target object.

- Baking of constrained objects that utilize position/rotation constraints or link constraint.

 

Particle script operators

 


Two script operators for pFlow.

List Scripts In Folder

 With that script you can list folders full of scripts.

On the right click menu you have the functions for:

  • run script
  • edit script
  • new script
  •  refresh list
  • open path in explorer

 

You also can dock the script window to the 3ds max main gui:

MFRender

MFRender



render multiple max files very easy with this script.

 

how to use :

Drag this script in Max or run via MAXScript -> Run Script.

Render settings will be used from the files unless you overwrite them.

If you need more info, just comment. I hope the interface is obvious.

Helper Manager

A panel containing many functions for creating point or dummy helpers. Some features include...

- The ability to add helpers to a selection of objects.

- The ability to add helper to subobject faces, based either on direct selection or named selection sets.

- A shared size setting used throughout all creation methods.

- Point helper style toggles.

- Many methods of creation such as origin, surface, object pivots, picked verts.

- You can duplicate an existing hierarchy with new helpers or Bone System, or even a key baked hierarchy.

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