3ds Max | Scripts

GTVFX_Toolbox

 

 

 Updates:

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08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

GTVFX-UTL_pointHelperManipulator

 

Manipulates the display of all point helpers in your selection en masse.

 

 

GTVFX-UTL_getDistanceInUnits

 

Gets the distance between two objects. Returns the value in your current System units. 

Automatically copies the value to your clipboard so you could, for example, past that distance value into your ZDepth distance.

 

 

 

GTVFX-SEL_selectByModifierClass

 

Selects objects that have the chosen modifier in their stack

At startup the list populates with all available modifiers in your session of Max. Use the button below the list to filter it down to only the modifiers currently present in your scene. This can take a few seconds for large scenes.

 

 

 

GTVFX-LIB_layerIsolate

 

Adds an option to your display quad menu to isolate by layer.

Works with your object selection. Hides all layers that none of the objects in your selection belong to.

 

 

 

GTVFX-ANM_quickBaker

 

Bakes the transform of one object to another. There is an option to auto-generate a point helper to bake.

There are options for baking within a specific time range and only baking Nth frames.

 

 

 

 

 

GTVFX-ANM_keyReducer

 

Reduces the keyframes on animation controllers while maintaining overall animation.

Best when used on animation controllers that have been baked out on every frame.

GTVFX-ANM_quickAttachConstraint

 

Creates an attachment constraint from one object to another. By default this tool generates a point helper to attach to another object. 

This is useful if you need a locator to follow a deforming mesh such as a point-cached character.

GTVFX-ANM_bakePointHelperToObject

 

Updates:

08-16-2014:

Added additional options for baking and point helper display

 

Bakes out a point helper to each object in your selection.

If you have objects that are point cached or have WSM modifiers, then use the "Bake with Attachment Constraint" option.

GTVFX-ANM_setOutOfRangeType

 

Updates:

08/16/2014:

Updated the controller list to include all animated controllers within your object selection.

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This is a handy little tool that allows you to quickly set the Out-of-Range Type, and the Tangents of the first and last keyframe for each object in your selection.

 

 

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