3ds Max | Scripts

PBR Material Importer

1 vote

postimage
A script i made during production that requiring importing a lot of PBR map into Vray.
This script require at least 4 map to run: Diffuse,reflection(specular),glossiness and normal.
It will create a Vray material with setting to look indentical to Quixel 3DO or substance viewport.
If your map have Mixed Dielectric and Metal , you will need to export Metalness Map.

connect objects with splines

0 votes

UVW Randomizer

2 votes

 

INTRODUCTION

Randomizer is a plugin to create UVW maps in several objects at the same time with the intention of randomize the position and rotation of them. It can be useful in the creation of objects with the same material but different pattern like tiled floors.

Refresh Icons

0 votes

Macroscript for making a button that refreshes button icons using colorMan.reinitIcons(). That's basically the entire script right there. :)

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Export Wrinklemaps*

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

Biped Resizer

3 votes

Script for quick resizing Character rigging with Biped and Skin.

biped_resizer_v1.0

Just drag and drop in your viewport.

Render Region

18 votes

Render Region - 3DS MAX scripted RenderEffect.   While Render Region some versions of Arnold/Mental Ray blacks out everything but the region render after it's done. This scripted RenderEffect  allows the previous image to remain in the VFB, along with the newly rendered region.

- v1.1.0 (22.11.2016) Added 3dsmax 2017 support with HighDPI fix.
- v1.0.1 (20.10.2007) - added support for MAX 2008. 

ExplodeSpline

11 votes

Select spline and run the script. It will explode every spline to separate spline object.

PolyFX

22 votes

Script for simple animation appearance / disappearance of the object.

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