3ds Max | Scripts

Inequitable Chain Tools

1 vote

This is my first autorig. It's inspirited by the chaintools by Felix Joleanes.

It would permet you to creat a chain tools with unequitable bones (that you created before hand) and a line ( the knot represent the emplacement of your controller ).

I would be happy to hear your feedback :)

The script on my site is the macroscript (a button for your interface). You have to click right on max top, select "customize", go to "tooldars", in category find "MaryryCoScript" and drag and drop the script in your toolbar. Then have fun with it :)

Sphere render for Object2VR

25 votes

This script creates a set of rendered images which can be used with object2VR. Object2VR in its turn creates a flash or webgl item from it. Check out my blog for a more elaborate description. Or go directly to the documentation here.

Bake Spline Animations

4 votes

This script bake animation of all selected shapes to simple key-framed spline animation. Can be usefull then you do complex animation with lots of shapes with dinamic simulation, for example – ropes.

Bake Splines Animation

0 votes

Bakes the animation of one or more selected shapes to vertex animation, with a series of options.

Set: animation range (start/end), sample rate, action over original shapes (hide/delete/none).

Support for: modifiers animation / hierarchy animation / transform (position/rotation/scale) animation.
Pending support for space warp animation.

Compatible with 3dsMax 2012 and higher.

Make it gray please

1 vote

آپلود عکس

GridWork

3 votes

GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.

 

UVW Randomizer

2 votes

This script is a way to create UVW maps in several objects at the same time with the intention of
randomize the position of them. It can be useful in the creation of objects with the same
material but different pattern like tiled floors.

 

How to use this script:

TO CREATE A UVW

Carver and Make Hollow

3 votes

Carver is a set of functions for carving up objects into other objects, similar to using ProBooleans but different in that the results are parts broken up into convex pieces (provided that the original object is convex).

Carver Script

It also has a function to turn any Convex object into a hollow version of itself (similar to the results of the Shell modifier) except that the results are broken into convex pieces.

Normal Tools

3 votes

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

Search Materials And Maps

12 votes

 

 

The script is also dockable and it has now a right click menu:

 

This MaxScript collecting all materials, maps and texture, it also allow to search materials, maps or textures by name. You can modify the texture path, also for multiple selections, and you can copy the selection to the material editor.

Syndicate content