BakeScript: VRay to Standard Copier

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Version: 
v0.1
Date Updated: 
04/20/2017

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add it to a toolbar from the category: #_SP_BakeScripts

Additional Info: 

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-- Script Name: Bake Helper: VRay to Standard Map Copier
-- Filename: SP_Bakescripts_Vray2ShellStandard
-- Version: v0.11
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-- Purpose: To transfer maps from one type of material to another after a bake for exporters that primarily look for Standard materials.
-- Category: Baking, Materials
-- Tested In: Max 2012
-- Code by: Michael Vladimir Nicolayeff
-- [email protected]
-- http://www.scriptspot.com/users/smallpoly
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-- Change Log
-- v0.10 -- 2012.03.16 -- First release
-- v0.11 -- 2017.04.20 -- Standardizing script format for upload
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/*
Features:
- Copies diffuse maps over from source materials
- Creates multi materials as necessary
- Reports unknown materials and their object names

Limitations:
- Input material must be Standard or VRayMtl. Output must be Standard:Blinn
- Does not copy other map types
- Only checks for multi materials, (reports unknown mats)
- Does not bake brownies.

Known Bugs:
-
-
*/
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Version Requirement: 
2012. Most likely works fine in other versions.
Other Software Required: 
VRay
AttachmentSize
sp_bakescripts_vray2shellstandard_v0.11.mcr4.28 KB