3ds Max | Scripts

Patanouk

5 votes

 

 

Plasma Studio

14 votes

Download & Official Page : http://cafe.naver.com/pinksox/6285

 

Modifier Instancer

28 votes

This simple scripts allows you to instance some or all modifiers of an object into large number of objects.

- just pick the source object

- select the modifiers that are going to be instanced. Press CTRL for multiple selection.

- select target objects

- Hit to the INSTANCE MODIFIERS

version history:

version 0.5

-Selected objects automatically will be added to the target list.

3ds Max - Gmax Bridge

0 votes

Facilitates exchange of geometry and associated key-frame animation between 3ds-max and gmax.

The intended use of this utility is to exchange mesh-geometry between 3ds-max and gmax and acts as a replacement to the 3ds or obj data transfer workflow.
This utility supports only mesh-geometry and the corresponding keyframe-animations for exchange between 3ds-max and gmax. Objects other than mesh geometry will be exported as dummys but would retain the animation.

Mass Modifier Enable/Disable

13 votes

This Script easily enables and disables modifiers from mass number of objects.

 supported modifiers: Turbosmooth, Meshsmooth, Flex, Tessellate, Subdivide

 

Animation Ranger

9 votes

Animation Ranger

This script intended to simplify changing time range values inside max.

I tried to make it similar to Mayas timeslider.

There are four spinners and two sliders.

At the far right and far left spinners are maximum and minimum values of range.

Other two spinners and two sliders are for zooming in and out to the timeslider.

Camera Plane (Maya Style)

21 votes

This Script creates a free camera from the current view which has a plane attached.

- Asks for a bitmap input and creates and assigns a self illuminated material to the plane.

- Looks for the image aspect ratio of the current scene and creates the plane according to that.

-Plane stays at the far range of the camera (you can simply change the location by changing cameras far range value)

-Plane always stays filling the current render area, even if you transform the camera, change the focal length or change the far range value.

Visibility Ranger

17 votes

 

This small script is intended to simplify setting keyframes for object visibility. 

Features 

-Define Visibility or Invisibility area for single or multiple objects at the same time

-Define fade in and fade out values to fade in and out objects

Copy-Align-Link

8 votes

Copies aligns and links an object over multiple objects.

1. Select the Source object.

2. Select Destination objects. 

3.  Check "Unrenderable Targets" if you want to make parent objects unrenderable.

4. Give rotation offset values if necessary.

5. Press copy-align-link button. 

Cylinder Rigger

13 votes

Cylinder Rigger is intended to be used in animations of cylindirical objects on hard surfaces.

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