3ds Max | Scripts

waRp ConvertDummy

This script converts all Dummies (into containers) in the scene that have objects parented to them.

It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically converts the groups from maya to Dummies into 3ds max).

waRp SelectByMaterial

Selects all objects that have a same chosen material.
Usage: Open Material Editor and select a material (that is in the scene). Then run the script.
Note: 3ds max already has this functionality (right click on a material in the material editor and choose Select By Material), but you have to go through the Select Objects window.

MaxScriptManager

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.

MaxScriptManager

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.

waRp Slate

Inserts into Material Editor sets of 24 SCENE materials.
If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means get the first 24 scene materials, set number two means get the second set of 24 materials and so on).

waRp Mirror

-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container.
-- It mirrors along the pivot point of the topmost container (in the chosen axis). If there is no container then it mirrors along the first object in the selection.
-- Flip UVs, mirrors the UVs of all selected objects to compensate for the mirrored objects.
-- Copy Materials, makes an identical COPY of the same material as the original counterpart of each mirrored object.

waRp Ngons

Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides).
All the Ngons are then marked yellow (with multimaterial), to be easier to spot.

Usage: make a selection of objects (only objects that have an editable poly base are supported) and run the script

waRp removeTurbo

A simple script that removes the turbosmooth modifier (if present in the modifier stack) from all selected objects.

Extract Normal Data in Photoshop

This is a photoshop action. It will take an opened normal map (be it a texture or a rendered normal map from your render) and extract the Left, Right, Top, and Bottom data for use in re-lighting a render. The intended use is for using a normal map pass along with the rgb rendered image to re-light or tweak an image using the normal map data pass.

Function Sculptor

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

PSD_to_3DS

PSD_to_3DS allows you to texture objects and create textured planes directly from Adobe Photoshop.

 

MaxscriptDoc

MaxscriptDoc automatically generates the documentation of a maxscript file, according to the comments found in the source code.

It's kind of a mix between javadoc and python documentation.

The "docStrings" are all the multiline comments that start with /*** and finish with ***/

The only elements it's trying to comment are struct, function, plugin and rollouts.

FR_morphTool

help you create a symmetrical morph targets and accelerate the creation of your morph targets

-pick your master object
-if your object doesnt have morpher modifier you can press "add Morpher" button
-set offset value, depend how far you want to offset your morph target
-press copy button to create morph target
-modify your vertex then press "mirror morph" button (the object will be a new object), make sure you have selected the object you want to mirror
-then press "send to channel" button to send your selected object to morpher channel

activeType


Updates for activeType 0.35

* Added (Limited) Slate Support for 2013.

* Added (Limited) Sub-Object Editing Support.

* For more info on some of the other added features, read 0.33~0.35 New Features below.

Animated Digits

Digits changing by slider time.

QuickLattice

I finally got around to overhauling my old script. This is two macros, quickLattice and clusterLattice. The scripts wrap a FFD over selected face.

5/31 -- fixed some bugs; added better explanation

CT L-System

Generate complex shapes using simple L-System rules.

For up-to-date usage instructions see the download link.

RemapPSD

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

 

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