3ds Max | Scripts

Batch Export/Import

22 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

The Cave Mans Dream

27 votes

EDIT: I have uploaded a newer version of the script with a simple change. I just tested it with Max 2012 64bit. The only major change is you can now add names to the different systems that are created.

This is my first script that I wrote while learning MaxScript. It creates a particle flow system that creates a fire effect on a selected object in a scene. This is my first pass so I figured I would post it up here and get some feedback and if it helps some people that's cool to.

VrayHDRI, Bitmap and Proxy: Asset Path Search and Replace

1 vote

A script which walks through all VrayHDRI (Domelight), VrayHDRI Texturemaps in Materials, Bitmaps and VrayProxys to perform a search and replace on the assets path.

If you want to change the assets path drive letter for example...

UDIM Maxscript help tool

2 votes

It’s a Maxscript tool for working with multi tile textures with 3ds Max 2016 and below.

ayyy

New version v.02!
Updated: 2017.11.16

Changes:
- Added set Bump option
- Fixed a bug when there are less than 10 material the self-illim and bump setter rised an error

Purpose of the script:
– When you work with multi tile texturing with older Max than 2017 there is no way to deal with the texturing fast.

What it does:

Apply UVWMap by Layers

0 votes

Hello,

This is a script i created as a solution to a post in the Autodesk Forums. When executed it creates a list of the Layers in the scene, takes options about mapType and realWorldMapSize of the UVWMap modifier and applies or updates the modifiers on the objects of each layer.

Enjoy,
har1sf0x

SimpleSlicer

2 votes

A simple script to slice a selection of objects in X, Y and Z. Keeps the original materials.
It doesn't care if the geometry is watertight or not. Super simple, select the objects you want to slice, and press the button.

v0.31 fixed a stupid bug, sligthly optimized thanks to Arthur Leao

v0.41 MASSIVE speed improvement (around 4x) mainly thanks to Arthur Leao. Added a trick to fix problematic/corrupt geometry before cutting (was lucky enough to find a problematic model during my testing)

v 0.42 now slices material is working again, was broken during the optimization for speed

MaxScriptManager

45 votes

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.

InstancesToVRayProxy

5 votes

Select as many objects as you like and let InstancesToVRayProxy find any instanced objects and convert those instances to VRayProxies. InstancesToVRayProxy automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but InstancesToVRayProxy will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.

free memory v1

2 votes

A simple script for cleaning 3ds max data and free up memory.

*Terms of use:

The use of the script is an "As is". The author assumes no liability with regard to any kind of damage (hardware and software) caused by the use of this script. Are not responsible for any damage or cancellation or modification of the work, files, crash and or any problem in 3dsMax or computer. So if you installed the script,you accept the above conditions and declines any my responsibility.

Quick Naming

1 vote

A simple script, useful when your scene have a lot of objects and you want to match the material name to your object's name.

Simply download and run maxscript

*Terms of use:

The use of the script is an "As is". The author assumes no liability with regard to any kind of damage (hardware and software) caused by the use of this script. Are not responsible for any damage or cancellation or modification of the work, files, crash and or any problem in 3dsMax or computer. So if you installed the script,you accept the above conditions and declines any my responsibility.

Syndicate content