3ds Max | Scripts

FFD_spin

3 votes

v1.65 Fix bug

ShellVex

2 votes

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene. This plugin is perfect for scenarios where you need to create convex geometry to seal areas around complex models or layout.
ShellVex

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)

UWeld

7 votes

v2.02 Fixed bugs


The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

Fountain Animation Tools (F-Tools)

214 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/6

Rig Ready Script

0 votes

Hello, my first MAXscript is complete.
Script for 3D modelers and 3D animators.
It is recommended that you use the Y up coordinate system to perform operations on character assets such as unity3D.

Use after 3D modeling mesh editing and size checking.

[Option]
Rotation XYZ : Pivot coordinate Change.

Option_Move : Moving the Selected Model is Location is all 0.0
Option_Rotate: When released, it is not affected by the coordinate system.

Final Apply : Button is apply all of the above.

Created using 3ds max official manual and internet.

Apply skin weights to Skin modifier based on .xml file from maya

1 vote

This script is a function definition. You can use this function in order to import skin data from maya, e.g. in the case that you want to send your model and bones to maya for skin binding but you do not want to import back to 3ds max the maya joints. You can just import the skin weights using a .xml file generated from maya (Deform/Export Weights...) and the declared function. Current version does not remap the bones-joints in the case they have different names, it just prompts a message to the user.

Enjoy,
har1sf0x

Spiros

0 votes

Spiros 3dsmax script - banner

Perfect beautiful curly shapes!

 

Description

Spiros is a 3dsMax script for creating beautiful spirals, helices, curls and torus knot splines, with mathematical precision.
Make ornaments, decorations, ironwork designs, jewelry, cloth accessories, symbols from ancient cultures, tentacles, paths for animation / distribution / deformation, and a lot more.

MaxScriptManager

45 votes

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.

Morph Target Builder

1 vote

This script will help you build a morph target based on a final pose that is compatible with whatever skin you are using. If you need to convert a skin morph to a morpher or use a morph target instead of a skin morph, this should help you.

What it does:
It moves the vertices of a morph target around to make the vertices of the skinned poly match the position of the vertices in the posed poly.

You will need 3 objects:
1. An editable poly with a morpher modifier then a skin modifier (skinPoly).
2. An editable poly to get the final pose vertex position info from (goalPoly).

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