3ds Max | Scripts

Rectangle by Edge

9 votes

Spline primitive that creates a rectangle based on the direction of clicked point:

Rotated Rectangle

See also NGon by Edge.

csMergeBy

2 votes

One of the hidden gem of the new 3dsMax 2019 feature is the Custom Scene File Data Streams. This allows uses attach custom strings to your max and access from outside of 3dsmax. It is not only eliminate the need of copanionexternal file for such data but also opens up accesingof ,msx file realted data to any program or language.

For more details, check the help.

CustomFileStream Interface
CustomSceneStreamManager Interface

UniConnector

23 votes

v3.66:
Fixed bug for connect 2 edges with a common vertex
Исправлена ошибка соединения двух рёбер с общей вершиной

All this works by single hotkey.

miauu's Live Measure Pro

11 votes

Extended Timeline

15 votes


This free script allows you to easily navigate in timeline. You can change the active time segment by dragging the slider, or zooming with your mouse wheel.

Bug report: [email protected]

Version info:
1.6.1 (2013. Apr 7.) Error in new scene fixed, callback event error fixed, zoom to selected keyframes works with biped objects.
1.6 (2013. Mar 19.) Available to Zoom to selected keyframes.

TerrainAxe

17 votes

TerrainAxe : modeling accurately  &nbs

GridWork

3 votes

GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.

 

Spline Combiner

1 vote

Spline Combiner 3dsmax script - banner

Boolean Splines + Shape Cutter + Intersections Detection

 

Parameters Collector

1 vote

Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.

Selectionset Manager

3 votes

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.

Functions:

*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exported SelectionSet files (.txt)
*import several files (.txt)

Manual:
Export:
*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder

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