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PolyFX is a useful tool for creating animation effects. Has a lot of parameters to customize the animation and several additional tools. This tool can be used in the production of commercials, games, TV, etc.

Key Features:

  • Three working modes: Key, Controller and Particle.
  • Working with elements of geometry.
  • Built-in editor curves.
  • Support animation by textures in a mode “Particle”.
  • Three built-in tools: Slice Fragmentation, Pattern Fragmentation and Quick Detach.
  • Bake animation (actual for the modes “Controller” and “Particle”).

Additional Info: 

The demo version has the following limitations:

  • Can not animate elements.
  • All parameters in the group “Transform” have a limited range.
  • Parameter “Curve.step” has limited to 5.
  • Tool “Slice Frag.” has a limit on the number of fragments to 10.
  • Limited number of layers to 3.
  • Can not set the color of objects.
  • Can not set the material of objects.
  • Can not set checkbox “Auto Update” in mode “Key”.
  • ll parameters in the group “Transform” have a limited range.



  • Fixed bug with unstable work of curve editor.
  • Fixed bug with controls "P. Type" and "Quantity" in mode "Particle" in 3ds max 2017.


  • Added mode "Particle".
  • Added "Transform by Map" in "Particle" mode.
  • Added tool "Pattern Frag.".
  • Added tool "Quick Detach".
  • Improved tool "Slice Frag.".
  • Improved work with layers (Layers work only in "Key" mode).
  • Saving all settings script to a file.
  • Fixed many bugs.


  • Added mode "Controller".
  • Added tool "Slice Fragmentation".
  • Support for layers.
  • Added tool "Collapse Controller" for "Controller" mode.
  • Utility for cleaning garbage collection.
  • Increased speed.


  • Fix Bug (Speed and StartFrame).


  • Added ability to set the name of the object / group.
  • Added ability to set color and material objects.
  • Added curve editor.
  • Added modifier Normal.
  • Increased speed of many parameters.


  • Added the ability to work with the elements.
  • Added checkbox "Auto Time Range".
  • Added three spinners: "Position X, Y and Z".
  • Added spinner "Max. Scale".
  • Modified to work with helpers.


  • Added ability to work with objects of class Helpers.
  • Added the following spinners: "Min. Scale", "Random Rot.", "Random Pos.", “Normal Pos.", "Seeds" and three spinners to adjust the angle of rotation.
  • Smoothness renamed to Falloff.
  • Now checkboxes "Anim. Visibility", "Reverse", "Invert" and most spinners instantly show a change in the viewport.
  • Partially rewritten interface.


  • Added spinner "Start Frame".


  • First Version.

After purchase PolyFX you will also get FoldMeshFX for free!

Version Requirement: 
3ds max 2010 - 2019.2
Video URL: 
polyfx_v3.02_demo.zip216.38 KB


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BodyulCG's picture

@Ariel NM

Set the curve "Scale" as shown in the picture, and press Update.
Curves works as a multiplier.
And if the curve equal to zero, changing the parameters in the group "transform" no change will occur.

Ariel NM's picture

My fragments disappeared

I installed the 3.0-demo version. Once I clicked on the "Create Animation" button, the object's fragments disappeared forever! All the PolyFx parameters are set as default except for "Auto Time Range (it's checked). So, what's wrong with me?

BodyulCG's picture

Add video

PolyFX | Slice Frag. and Pattern Frag.

haph81's picture

Fixed bug speed

Pls fixed bug speed of version 2.6; max speed only 5.

I creat animation is OK but when check in Invert button and link all of polyFX with dummy, it is not reshape like original shape.

Thank you!

BodyulCG's picture


Submitted by Nik on Sat, 2014-02-08 11:46.

BodyulCG's picture


Submitted by mpowers10000 on Wed, 2014-02-05 21:42.

Nik's picture


-- Красиво

mpowers10000's picture


Great script. Does the full/paid version have the ability to store presents or save setting used in the file?

Thnx again for putting this up.

BodyulCG's picture

Spinner "Speed" works in

Submitted by Gil- on Tue, 2014-02-04 12:04.
Spinner "Speed" works in real-time.

BodyulCG's picture


Submitted by Strob on Tue, 2014-02-04 00:43.
animated deforming objects?

Does this script work on animated deforming objects? Like a rigged character in action for example.

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