PolyUnwrapper

41 votes
Version: 
4.7.0
Date Updated: 
04/10/2026

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

  • Multi Stitch. Stitch Multiple Shells at once
  • Custom Packing algorithm and tools
  • Tool for matching the Shells Width and Height
  • Easy Grid Spacing
  • Render UV Tiles (UDIM)
  • Cycle Checker map
  • PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
  • Render Open Edges
Version Requirement: 
3ds Max 2016 - 2027
Video URL: 

Comments

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PolyTools3D's picture

Thank you mewbrrj, The

Thank you mewbrrj,

The feature you describe would be selecting a group of contiguous faces in the UVW Editor, and then get the edge selection of its perimeter to convert them to Map Seams (green) or Pelt Seams (blue) ?

If so, it is currently possible, even without PolyUnwrapper.

To create Map Seams, just select the groups of faces you want, and apply a Quick Planar Mapping. This works with multiple faces groups.

To create Pelt Seams select the faces and apply a Pelt Mapping, or Quick Pelt Mapping in PolyUnwrapper. Even if you cancel the Pelt Mapping, it will still create the Pelt Seams. This only works well for one group of faces at the time.

If you need to create Pelt seams from multiple Faces Groups, you can do the following:

1. Select the Groups of faces (by group I mean faces that share some edge).
2. Apply a Quick Planar Mapping
3. Use the PolyUnwrapper “Select Open Edges”, and then the “Convert Selected Edges To Pelt Seams”. The Select Open Edge will select all Open Edges, so before converting them to Pelt Seams, remember to deselect the edges you don’t need.

That should give you Pelt Seams from multiple faces groups in a few clicks.

mewbrrj's picture

this tool is getting better

this tool is getting better and better. :)

would it be possible to add a button to get a outline selection from a poly selection?
might be useful for creating seams.

let me know what are your thoughts about this suggestion.

thank you a lot for this great free tool.

asymptote's picture

haha, In that case I'm doing

haha, In that case I'm doing everything right :) I'm self taught so sometimes I doubt my abilities, but I agree, the end result is what matters.

PolyTools3D's picture

Thank you asymptote, I agree

Thank you asymptote,

I agree a video would be nice, though it wouldn’t be about unwrapping but showing how the different features work.

There are many free and commercial unwrapping tutorials out there, and there is really nothing new I could bring in this regard.

In fact, the process of unwrapping is quite personal, and it changes with every different model you do. Although there are certain routines for objects like heads, every artist has its own technics, and as long as they give you the results you are after, all of them are good.

fajar's picture

random pos x or y...in the

random pos for face x or y...in the uvw editor....

asymptote's picture

Wow now that's what you call an update!

I consider myself the worst UV Mapper in the world, so this tool makes my life much easier. Everything is clear and concise, much better than the standard UI in Max 2010.
Thanks a lot, loving the nudge feature.

It's not a request, but I'd love to see all these features in action on a video sometime, purely because I'm so bad at UV mapping ;) mind you there's so many features it would need to be a long video :)

PolyTools3D's picture

Thanks headd, Yes, the Align

Thanks headd,

Yes, the Align Shell to Edge could work on multiple Shells. I will try to implement it.

As far as the “auto-straighten” idea, I am not sure to understand what you mean. Would you develop de idea further?

milie's picture

Whohooo, great news. Thanks

Whohooo, great news. Thanks for the huge update. :)

+ Align Shell to Edge could work on multiple edges? Eventually, you can select some objects and auto-straighten them based on the longest edge from each shell.

PolyTools3D's picture

PolyUnwrapper v2.4 - Update

What's New

+ NEW Load at startup (automatically load when Max starts)
+ NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+)
+ NEW Dock/Undock PolyUnwrapper Toolbar
+ NEW Align Shells
+ NEW Added support for grouped geometry
+ NEW Select Open Edges
+ NEW Select Pelt Seams
+ NEW Nudge Tools
+ NEW Expand Faces to Pelt Seams
+ NEW Convert Selected Edges to Pelt Seams
+ NEW Geometry Loop
+ NEW Geometry Ring
+ NEW Shift Cylindrical Texture
+ NEW Added Fix UV Aspect Ratio for non square texture to (Pelt, Relax, QuickPlanar, QuickCube)
+ NEW Integrated .chm Help File
- Fixed Select by Element Unwrap Editor button was not updating (Max 2012+)
- Fixed "Select Model Element" where welded UVs would not be detected
- Fixed typo in Normalize dropdown (Maximum, Minimum)
- Fixed PolyUnwrapper Select by Element status not updating when changed Subobject level from Modifier stack
- Fixed VFB save image. Was not overwriting existing files
- Fixed PolyUnwrapper toolbar closing when Unwrap Editor is maximized (Max 2012+)
- Fixed PolyUnwrapper toolbar properly showing when Unwrap Editor is maximized (Max 2011-, doesn't work on 2012+)
- Fixed Flatten Mapping not working when Prevent Reflattening was on
- Fixed icons Gamma when Gamma/LUT Correction is enabled
- Fixed bug where opening a Max window (Ctrl+Click) would prevent Mode buttons to change their state
- Fixed Undo for "Select Model Element"
- Fixed bug in Quick Cube Mapping
- Fixed minor bugs in the Template Render Engine
- Fixed crash when Unloading PolyUnwrapper in Max 2013
- Fixed a bug in "Expand Selection by Smoothing Group" where Smoothing Groups would not be correctly detected
- Fixed documentation errors
- Fixed rendering edges z-depth when faces where overlapped
- Improved Mirror and Mirror by Shell performance
- Improved "Select Model Element". Up to 20X faster than previous version
- Improved error handling for unsupported models
- Improved PolyUnwrapper Toolbar opening time (over 350% faster than previous version)
- Improved rendering times for overlapped faces (up to 40% faster)
- Unified words clusters/elements replaced by Shell
- Removed version number from Utility rollout
- Added undo for Relax operations
- Added undo for Normalize operation
- Added undo for Expand Selection to Smoothing Group
- Added .mzp installer (install/update/uninstall. Update works with v2.4.0+)
- Disabled Unfold Mapping in Max 2013 due to an unknown Max bug

PolyTools3D's picture

Hi asymptote, Thank you for

Hi asymptote,

Thank you for your comments. An auto load feature will definitely be included in the next release.

I didn’t include it in the current version as I wanted to keep the install as easy as possible, but as some users pointed out, it would be better to have an .mzp install file, so next release will have an install menu.

The Nudge feature from Chuggnut’s Unwrap Tools isn’t hard to implement so perhaps I will added them to some future version.

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