37 votes
Date Updated: 

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.



Main Features Features

  • Multi Stitch. Stitch Multiple Shells at once
  • Custom Packing algorithm and tools
  • Tool for matching the Shells Width and Height
  • Easy Grid Spacing
  • Render UV Tiles (UDIM)
  • Cycle Checker map
  • PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
  • Render Open Edges
Version Requirement: 
3ds Max 2010 - 2021
Video URL: 


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PolyTools3D's picture

is it like tex tool 4.10?

Hello fajar,

Yes, it is similar to "TexTools" and "Unwrap Tools". Meaning it is a set of tools to help in the unwrap process. But the implementation is different and it supports multiple objects selection.

PolyTools3D's picture


Hey dash2502,

PolyUnwrapper only supports Max 2008, 2009, 2010 and 2011.

In Max 2012, the Unwrap UVW Modifier was "redesigned", so it is working different than in previous Max versions.


PolyTools3D's picture

runtime error

Thanks for the feedback headd,

I was able to track down the bug, and it seems to happen on Windows XP only.

Writing to the Users folder was a last minute change I made due to Max running on Vista and Windows 7 as non-Administrator.

I assumed the change would not affect windows XP users, but it seems it does.

A fix is in the way.

Thank you for your suggestions!

There are certainly a few more features that I would had love to include with this release, but it was becoming a never-ending development, so I decided to release at least what I already had.

I am hoping to release an update soon, which would include a “Generate Report” function as a priority feature.

Regarding your second suggestion "Move uv shells to 0:1 without rescaling them", do you mean to move the selection to the 0,1 position or to just center them but without rescaling?

If you need to center the selection without rescaling, just uncheck the “Fit” checkbox.

PolyTools3D's picture


Hello cgvinny,

Do you have other plugins in the "3ds Max/plugins/" folder?

Please note that PolyUnwrapper, as it is an scripted utility, it will not appear as a new button in the Utilities Tab.

You need to click on the "MAXScript" button found in the Utilities Tab, and it will show a dropdown menu. From there you can select the different scripted utilities you have installed. PolyUnwrapper should be listed as "PolyUnwrapper v1.0".

Please let me know if this helps.

Thank you!

PolyTools3D's picture


Thank you .eb,

Seems the link was removed while I edited the post a second time, and I missed it.

fajar's picture

is it like tex tool 4.10?

is it like tex tool 4.10?

dash2502's picture


Cliking on Load PoluUnwrapper" nothing happens.
bug or "How to" explanation is missing?
Max2013 x64

headd's picture

runtime error

Hey, cool script.

- I copied the script's folder into max plugin one. When loading the script, it gives the error, and then loads and functions normally. The icons don't appear, only text shortcuts.

--Runtime error: Can't load Button images: bitmap: "c:\...max path\scripts\PolyUnwrapper\icons\selection_icons_i.bmp"


Some additions would be cool:
- Measure the UV shells occupation percent of 0:1 space ( I can provide the script that works on a single object, maybe you can adapt it for multiple objects ) to see how good the packing is.
- Move uv shells to 0:1 without rescaling them

kimarotta's picture

good work... thanks for

good work... thanks for share...

3d Artist  

cgvinny's picture

doesn't work for me

follow the installation, but it does not appear on the utilities.
3dsmax 11 32 bits

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