PolyUnwrapper

40 votes
Version: 
4.4.0
Date Updated: 
04/15/2023

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

  • Multi Stitch. Stitch Multiple Shells at once
  • Custom Packing algorithm and tools
  • Tool for matching the Shells Width and Height
  • Easy Grid Spacing
  • Render UV Tiles (UDIM)
  • Cycle Checker map
  • PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
  • Render Open Edges
Version Requirement: 
3ds Max 2016 - 2024
Video URL: 

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
asymptote's picture

2010, 2013 & 2014 64, no

2010, 2013 & 2014 64, no issues at all.
Thanks for the update, I'd forgotten how bad the default unwrap UI was, I've been testing 2014 and the unwrap is an alien landscape without this script :)
I don't know what the gonks at AD are looking at, but hey-ho, god bless scriptspot and the talent it contains.

PolyTools3D's picture

v2.5 becomes slow in 3ds max 2013

Hello wdw89,

There is no reason why version 2.5 should slow down the Editor as the code has not been changed too much.

Please try:
1. Uncheck the “Use Fixed Wire Color” in PolyUnwrapper Settings.
2. If the above fails, unload PolyUnwrapper and see if the Unwrap Editor is still slow.
3. If the above fails, uninstall PolyUnwrapper, restart Max and see how the Unwrap Editor is working.

Was the issue resolved?

Thank you!

wdw89's picture

v2.5 becomes slow in 3ds max 2013

Hi, after updating the script, the UV editor window shows slower than before. And sometimes switching sub-object mode become slower, too.

PolyTools3D's picture

PolyUnwrapper v2.5 - Update

Thank you guys for your continue support and ideas.
Version 2.5 is out (small update)

What's New
+ NEW Added support for 3ds Max 2014
+ NEW Use fixed color for wire
+ NEW 23 MacroScripts (for Hot Keys)
- Fixed Crash with certain models when selecting Open Edges
- Fixed bug in About dialog
- Fixed icons bug when Gamma/LUT Correction is enabled

 

asymptote's picture

I just tried this in Max

I just tried this in Max 2014, and am sorry to report it doesn't work :(

I know it's early days but is there anything I can to to fix this? I'm totally lost without PT in the unwrap window, I can't figure out what to do as they are in encrypted files.

I get this error when trying to run the polyunwrapper.mse directly.....

-- Error occurred during fileIn in #C:\Users\ooo\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\PolyUnwrapper\scripts\polyunwrapper.mse; line number: 284
-- Error occurred in anonymous codeblock; filename: C:\Users\ooo\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\PolyUnwrapper\scripts\polyunwrapper.mse; position: 12432; line: 284
>> MAXScript FileIn Exception:
-- Compile error: Duplicate struct member name:  value <<

and I get this error when trying to repair/uninstall.....

-- Error occurred in unloadPolyUnwrapper(); filename: C:\Users\ooo\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\PolyUnwrapper\polyunwrapper_utility.mse; position: 10566; line: 324
--  Defined in encrypted script
--   called in unloadPolyUnwrapper(); filename: C:\Users\ooo\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\temp\polyunwrapper240\installer_v1.1.mse; position: 3915; line: 100
--  Defined in encrypted script
--   called in btn_install.pressed(); filename: C:\Users\ooo\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\temp\polyunwrapper240\installer_v1.1.mse; position: 10161; line: 311
--  Defined in encrypted script
>> MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: Boolean <<

Anyway, just a heads up...thanks.

 

 

cptSwing's picture

TexTools

Hey man, regarding EricChadwick's request for smoothing-by-uv-shell, maybe you could check out how renderhjs did it in TexTools, there's an option under "Tools" (?) which I use all the time.

SIL's picture

Amazing script! Like a breath

Amazing script! Like a breath of fresh air! Everything is simple and logical. Thank you!

My wish for the following versions: Hot keys. Support groups embedded in 2012 or create their own groups for functions rescale clusters. Will be a good addition the window of parametric moving, rotating, scaling.

Good luck in development!

lakimakromedia's picture

Additional area

Hi, great script ! Could You add second area in "Transform" window for define a "Units"? I mean there should be two areas, one for "Units" and one for "Pixels", it would be more usefully - I think so ;). For example, we can use one "page" as "formula", so when we select some faces etc we could simple past into formula and then move it onto another pager using "Units", but after change page in different way, we could also change grid, using "Pixel", but for 8 grids, we must type-in 0.125 < and this take some time, when we must do this many times, it gets boring :/.

http://i.imgur.com/dtqgG8Q.jpg

Sorry for my English.

Ragards
L.

PolyTools3D's picture

Enable UV Soft Selection

I have uploaded a small script that will allow you to work with Soft Selection without unloading PolyUnwrapper.

At the moment there are no Macroscripts, but I will try to create a small installer so you can hook them to some key or menu.

Soft Selection Toolbox
http://www.polytools3d.com/polyunwrapper/

 Thank you!

PolyTools3D's picture

Two little additional tools

Hi guys,

I have uploaded two prototype helper tools featuring some functions I would like to integrate to PolyUnwrapper in the future.

As they are not final versions, many bugs are expected to occur, including script crashes, so use them with care and try them with testing models before you decide to use them in production.

They are standalone Script and can run them by dragging into the Max Viewport or from MaxScript Menu -> Run Scrip.

Normalize UVs
This is an extension of the Normalize found in PolyUnwrapper and it allows you to use custom Texel Density to normalize the UV Shells. So you can pick up the Texel Density from one model and use it in another model as well as manually modify the Texel Density and Texture Size.

Send UV Selection
This little tool will send the current selection from the Unwrap UVW Editor to the Base Model or Edit Poly Modifier. The selection can be Vertices, Edges or Faces, and it supports only Editable Poly at the moment.

There is no additional help for these tools, so you will have to experiment a little. Please don’t hesitate to send me an email or leave a comment with ideas, questions or bugs.

Both tools should run fine in Max 2008 and above.

http://www.polytools3d.com/polyunwrapper/

Thank you all!!

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.