PolyUnwrapper

37 votes
Version: 
4.3.5
Date Updated: 
04/07/2019

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

  • Multi Stitch. Stitch Multiple Shells at once
  • Custom Packing algorithm and tools
  • Tool for matching the Shells Width and Height
  • Easy Grid Spacing
  • Render UV Tiles (UDIM)
  • Cycle Checker map
  • PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
  • Render Open Edges
Version Requirement: 
3ds Max 2010 - 2021
Video URL: 

Comments

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PolyTools3D's picture

PolyUnwrapper v4.2.0 Update - Released

What's New

+ NEW Added support for 3ds Max 2017
+ NEW Align Shells: Shells can now be aligned to the 0-1 space as a group
+ NEW Added Get Render size from current texture map
+ NEW Settings Manager UI
+ NEW Advanced UV Shells Randomizer
+ NEW Expand Selection By Smoothing Group now works with strict groups too
+ NEW Render custom UV Tile (with UDIM nomenclature)
- Improved Rectangle Packing algorithm
- Improved Align Shells operations run up to 20X faster
- Improved Align Shells undo performs much faster
- Improved Center & Fit by Shell up to 20X faster
- Improved Center & Fit by Shell undo performs much faster
- Improved Match Shells up to 20X faster
- Improved Match Shells undo performs much faster
- Improved Mirror by Shell up to 20X faster
- Improved Mirror by Shell undo performs much faster
- Improved Scale by Shell up to 20X faster
- Improved Scale by Shell undo is now enabled for multiple objects
- Improved Normalize Shells operations run up to 10X faster
- Improved Normalize Shells undo is now enabled for multiple objects
- Improved Rotate Shells operations run up to 10X faster
- Improved Rotate by Shell undo is now enabled for multiple objects
- Improved Randomize Shells up to 10X faster
- Improved Randomize Shells undo performs much faster
- Improved Align Shell To Edge up to 30X faster
- Improved Align Shell To Edge undo performs much faster
- Improved Expand Selection to Model runs up to 3X faster
- Improved Expand Selection By MatID runs up to 5X faster
- Improved Expand Selection By Smoothing Group runs up to 2X faster
- Improved Expand Selection By Smoothing Group now works with faces with no smoothing groups
- Fixed bug in Send Selection
- Fixed bug in Rotate Shells if Snap Angle is enabled
- Fixed bug in Expand Selection By Smoothing Group where it would fail to properly select some Smoothing Groups
- Fixed memory leak in Randomize Shells
- Fixed memory leak in Align Shell To Edge
- Fixed memory leak in Expand Selection to Model
- Fixed memory leak in Expand Selection By MatID
- Fixed memory leak in Selection By Smoothing Group
- Changed moved Render Size out of the render tab to be always visible
- Removed Scale up/down in Rectangle Packer

Ateruber's picture

Packing

Your packing algorithm is very convenient. I really need your command for pack shells. I have a lot of objects and select each new object, it is necessary to press the button on the package. If you are help me , I would be very grateful to you.

PolyTools3D's picture

@kyle108 I am working on

@kyle108
I am working on supporting Max 2017.

@Ateruber
The only PolyUnwarpper commands available for hotkeys are the ones listed in the Macroscript, as you already found.

Ateruber's picture

Maxscript

How get maxscript commands for PackShells ? Write a list of all commands except PolyUnwrapperActionManager 1-30

kyle108's picture

will there be a 2017 version

will there be a 2017 version in the near future?

cptSwing's picture

IPackThat Integration

Once IPackThat comes out (http://store.steampowered.com/app/363020/), I'm thinking a link from Polyunwrapper would be nice.. sort of like the various "Send To" buttons, or how Textools used to hook into "Roadkill".

IPackThat supports commandline stuff, from what I've read.

PolyTools3D's picture

PolyUnwrapper v4.0.3 Update - Released

What's New

+ Added support for 3ds Max 2016
- Fixed minor bug in UV Loop (3ds Max 2010)
- Fixed bug in Normalize when invalid faces are detected

stealthx's picture

Invert scale works great!

:)

Koriak's picture

Nice Tools!

Great Tools, you've done a nice job! It works perfectly on 3ds Max 2014 64. Autodesk should learn from you, they should make useful updates on tools like this, independent developers like you are the ones that make real improvement to the software, thank you!

PolyTools3D's picture

PolyUnwrapper v4.0.2 Update - Released

What's New

+ NEW Added option to invert scale factor
- Improved Toolbar Startup
- Fixed critical bug in VFB Zoom
- Fixed bug in VFB not updating zoom value when using mouse buttons to zoom
- Fixed bug in calculating the Used UV Area
- Fixed rare bug that would cause an endless loop at startup

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