PolyUnwrapper
Version:
4.4.0
Date Updated:
04/15/2023 PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.
It contains plenty of features that will greatly help you improve your unwrapping workflow.
Main Features Features
- Multi Stitch. Stitch Multiple Shells at once
- Custom Packing algorithm and tools
- Tool for matching the Shells Width and Height
- Easy Grid Spacing
- Render UV Tiles (UDIM)
- Cycle Checker map
- PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
- Render Open Edges
Version Requirement:
3ds Max 2016 - 2024
Comments
@kyle108 I am working on
@kyle108
I am working on supporting Max 2017.
@Ateruber
The only PolyUnwarpper commands available for hotkeys are the ones listed in the Macroscript, as you already found.
Maxscript
How get maxscript commands for PackShells ? Write a list of all commands except PolyUnwrapperActionManager 1-30
will there be a 2017 version
will there be a 2017 version in the near future?
IPackThat Integration
Once IPackThat comes out (http://store.steampowered.com/app/363020/), I'm thinking a link from Polyunwrapper would be nice.. sort of like the various "Send To" buttons, or how Textools used to hook into "Roadkill".
IPackThat supports commandline stuff, from what I've read.
PolyUnwrapper v4.0.3 Update - Released
What's New
+ Added support for 3ds Max 2016
- Fixed minor bug in UV Loop (3ds Max 2010)
- Fixed bug in Normalize when invalid faces are detected
Invert scale works great!
:)
Nice Tools!
Great Tools, you've done a nice job! It works perfectly on 3ds Max 2014 64. Autodesk should learn from you, they should make useful updates on tools like this, independent developers like you are the ones that make real improvement to the software, thank you!
PolyUnwrapper v4.0.2 Update - Released
What's New
+ NEW Added option to invert scale factor
- Improved Toolbar Startup
- Fixed critical bug in VFB Zoom
- Fixed bug in VFB not updating zoom value when using mouse buttons to zoom
- Fixed bug in calculating the Used UV Area
- Fixed rare bug that would cause an endless loop at startup
save scale
Yes, it works, thank you. I forgot the save function.
Hi @stealthx, I am glad you
Hi @stealthx,
I am glad you find the Multi-Stitch function useful.
Thank you for these ideas, I will look into them and see what can be implemented. The "invert scale" feature can be done for sure.
All default parameters (if I am not missing something) can be changed. Al you need to do is to set the values you would like (this includes all tabs) and then go to Settings and click on "Save All Settings". I know, it is confusing and managing all the default values would ideally need a custom UI, which I am probably going to develop in the future.
You could also edit the default values in the "polyunwrapper.ini" files if you would like. The Scale value I in the [scale] section "ScaleFactor".