3ds Max | Scripts

Outliner2-SF

2 votes

Outliner2-SF - the revived 3ds Max Scene Manager is ready !
The initial release of my 3ds Max 2027 compatible Outliner build is here.

I’ve just published a revamped and updated version of the well-known Outliner scene manager for 3ds Max. The original Outliner by P.J. Janssen has been a reliable tool for many years, but it has stopped being compatible with newer 3ds Max versions many years ago (starting around 3ds Max 2015)

* 3ds Max 2016 → 2027 support
* Native 3ds Max Layer Hierarchy (no whacky Custom Attributes)
* New Scene Explorer–style iconset

BOA Ref

3 votes

Quickly paste image references
from your clipboard directly to your 3d scene.
Powerful tool for artists that use references workflow.

 

BOA Ref Banner

More information on: https://assets.boxofapps.com/tools/boa-ref

*Alpha and Beta versions are Free to use on commercial projects.

Nuke'Em (Max to Nuke Exporter)

3 votes

Just paste the output straight into the DAG and have your 3D scene ready to render.

Exports Cameras (Standard, Physical, Brazil 2 and VRay), Objects, Animated Objects and Helper Objects.
Automatically brings in diffuse and opacity colors/map.
Creates a Nuke Script automatically.
Outputs Chan files.
Chan object and camera animation import into Max from Nuke.
Outputs Custom Frame Ranges for Transform or OBJ Sequences.
Single Object Utility buttons (export a single OBJ/3D-Transform in one click).
Nuke and After Effects 2D corner pin export.
Correct VRay Physical Camera FOV export.

Outliner

756 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

UnwrapUVW Editor AutOOpen

4 votes


v.2.3 Now, when you run Unwrap UVW_Editor_AutOOpen on an object where Unwrap already exists anywhere on the stack, it will become active in the editor. A new modifier will only be added if there is no modifier at all.

Теперь при запуске UnwrapUVW_Editor_AutOOpen на объекте, где в любом месте стека уже есть Unwrap, именно он станет активным в редакторе. Новый будет добавляться только если модификатор отсутствует вовсе.

Script makes. Скрипт делает
1) Assigns unwrap UVW. Назначается unwrap UVW

-Deleted-

0 votes

MultiSub Organizer

3 votes

MultiSub Organizer is an advanced tool designed to organize large Multi/Sub-Object materials alongside their linked Face IDs within EditPoly or EditMesh

Key Features:

Synchronized ID Updates:
- Apply a new ID to both the material and the linked Face IDs simultaneously, ensuring your geometry and shaders stay perfectly in sync.

Favorite Scripts

32 votes

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v1.39
New: Recent / History of last picked scripts (only Full version)
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Automatic Scripts Menu for .ms and .mse scripts.
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From Office Network location, Local or Dropbox ( same scripts on every machine and all max versions )

Inner Chamfer

4 votes


Inner Chamfer (maxscript) is the tool for creating chamfers in the inner corner topology of Editable Poly objects. 3ds Max’s vertex Chamfer works only for outer corners, so this tool complements it by making it possible to create chamfers in inner corners.

Update: 1.1.0

Sub Object Constraints Improved

2 votes

Description: Slide verts & faces along edge paths. Similar to the standard constraints, but works in both directions.

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