3ds Max | Scripts

PolyFX

22 votes

Script for simple animation appearance / disappearance of the object.

Scene Explorer Delete Extension

0 votes

This script allows deleting selected nodes and layers in the Scene Explorer. The default delete option of 3ds Max only deletes empty layers and nodes without childs. With this tool, deleting a selected parent node or layer implies deleting all its children hierarchy.

When you drag this script into the viewport of Max, it’s added to the “Barreira” category of the Customize User Interface panel. Then, you can create a button to execute the script easily.

zmTools

Guilloche

8 votes

Procedural guilloché pattern.

Geometry projection

26 votes

    

Description

"Geometry projection" projects one or several objects or it's vertex selection on another along global or local x,y or z axis.

Sweep Profile

521 votes

Script for a quick and convenient applying of profiles to shape with a modifier Sweep.

Included to Trackscripts pack with the 37 prepared to using architectural profiles.

User can add\change custom profiles in the folder “\Scripts\TrackScrips\Section”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sweep Profile v.0.97

  • Fixes a bug with adding a new catalog.
  • Fixes an issue with setting a size of profile.
  • Enlarged a size of thumbnails.
  • Adds ability to avto-check for updates.

Feathers RigTools 3dsmax

1 vote

Hi Everybody
Recently I've Done a Simple 3dsmax Script For Making Number Of Feathers Which Every Single Feathers Can Control By Animator Plus Wind Simulation on Feathers and its Kind of Auto rigger For Feathers Stuff.
i am sure there will be some bugs , so please let me a comment if you find one . Thankyou :)
and i can make a howtouse Tutorial for that if i find out you are interested.

Inventor to Substance Painter

0 votes

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

Bake Objects

6 votes

Allows baking of keys on transform tracks for selected objects.

Ant Stitcher - fast and easy way to connect two meshes in 3ds Max

90 votes

* UPDATED TO WORK WITH 3DS MAX 2014

Ant Stitcher script automatically moves a set of selected vertices of a source
mesh to their closest counterpart in the destination mesh.

Ant Stitcher Example

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

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