3ds Max | Scripts

Render Passes and State Sets Tool

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

New Measure Distance Tool

A macroscript tool for measuring the distance between 2 objects. Creates a feedback window giving the distance between 2 mouse click. Stays open allowing you to continue measuring until you're done. The most user-friendly method, better than the Tape Measure Helper or the Measure Distance tool. As a macroscript, once installed, it's fast and easy.

HexLattice

A simple script to create either hexagonal tiles or a mesh with hexagonal holes in it.

Simply run/drag into max to start the interface.

All tiles are instanced by default for your convenience :)

Settings Preview

Animation Baker

Hello everyone :)

here's my first free script for baking objects animation, hope you find it useful

Best Regards,,
Mahmoud Hesham

miauu's Spline Deformer

RandomMatIDs

Script for placing random MatID (min max) on poly editable objects.

MatiD assignment by polygon, smoothing group, object or element and adding MultiMaterial.

Follow Surface

"Here's a script to allow an object to follow the contours/etc. of another object. It's called 'Follow_Surface' and it will enable you to have an object follow a surface even if the surface is animated. You can also follow the surface with a time delay (like a buoy does when it's floating on water)."

Create Quick Wall

This script allows us to quickly create a wall using the shape (linee, text, circle ecc..)

 

----- Features

3inCamPack: SPIROFLY•CAM

"SPIROFLY•CAM" script is the unique 'turn table' tool which uses the simple trigonometric formulas to create an interesting path around the targeted object in the scene.
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By barigazy at 2011-12-02

Grider

this script cuts object by user defined grid

version beneath v0.3 wasnt released

v0.3:
- work at any combination of axes
- cut by segment lenght or edges count
- always recalculate segment lenght to keep it same in hole object

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