3ds Max | Scripts

Blueprint Manager - create reference image planes for modeling in 3ds Max

Blueprint Manager script allows you to automatically set up and manage
reference image planes from a set of blueprints.

Blueprint Manager is a MAXScript which automatically creates a set of mapped planes from a series of blueprint images, sets their object properties to non renderable, backface culling on, and show frozen in gray off, and places them in proper position.

Weld Borders

The script welds automatically all vertices of border.

Этот инструмент автоматически спаивает вершины бортов.

Curtain-wall Wizard

The Curtainwall Wizard allows you to take any polygonal object and
convert it into a curtainwall system; complete with glass, mullions,
and silicon joints. The resulting curtainwall is parametric so you can
make changes to the base mesh and it will update model in realtime.

Please see the page on my website for more information on this script .

 

This script is still in beta, so please contact me with any problems/bugs/suggestions.  Save your work before using!

Nested Layer Manager 2 For 3ds Max

Nested Layer Manager 2 provides the ability to nest layers in 3ds Max. This script is small, fast and allows layers to be nested in an unlimited number of folders. It has complete 2 way communication with the default layer manager; If anything is altered in either, both layer managers are updated. This allows people without this script installed to still see the normal layer organisation present in the file.

Nested Layer Manager has a free 30 day trial.

Enable Dynamic Reflections with Nitrous

The ability to see dynamic, real-time reflections in the viewport has been in Nitrous for a while but not exposed to the user interface. Here is a pair of macros to enable or disable it. Just copy the 2 macros to your Macroscripts folder (wherever that may be), restart Max and follow the instructions for installing and using the macros as described in the screen capture images in the zip download. A sample of the dynamic reflections in use is included and shown below. This is just a quick feature enhancement to the viewports.

Multi Distance Meter

Bones from biped

Very flexible and fast script to generate a bone based skeleton over the 3ds max's biped. This script creates an entire rig from Bip character. If you don't have time to create all roll bones, and repeat all the same on the mirrored side, just create Bip and set up it's proportions, run the script and magically you will have a brand new rig.

To start, just create biped, custom it in figure mode to match your character. When done, create a new empty layer, select any bip element, and click on script button. Bones will be created automatically on biped structure.

ghostTown Lite

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Auto mesh Skinning


This script is for fast and accurate mesh skinning, but it won't generate skin for production ready. There will by always something to correct weights.

It's very simple all You have to do to set slice boxes. Just watch video and everything should be clear.

In version 0.6 there is simple automatic mirroring made. The rigg should be set in x=0 position.

All comments and suggestions are welcome.

------------ version 0.7 -----------

- Script didn't work with bones which had space in names - Not any more :]

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