3ds Max | Scripts

VrayProxy Switcher

35 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

User Interface

Improved Face Weighted Normals

4 votes

IMPROVED FACE WEIGHTED NORMALS

This script is a must have for medium polygon modeling.

Weighted Vertex Normals or Face Weighted Normals use the area of the face to tune the vertexs normals.

This script does this for you with just one click.

Unlike others FWN Scripts, this one considers coplanar faces like they were a unique big face

You can disable this feature to get an standard FWN result, or tune threshold for not completely flat surfaces

Ver. history

1.2

Auto Render Element "VRayLightSelect"

338 votes

Create Render Elements "VRayLightSelect" for lights.

UI

Corona Proxy Switcher

0 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related Corona-Proxy data saved next to it.
Istance copies will be replaced with the new CProxy object.
Get previously saved objects back to max whenever you wish.

User Interface

AdvArray Presets

2 votes

This is a helper script for my AdvArray modifier for 3ds max to give users some preset setups for common array patterns.

This is just the preliminary release, i'll be adding more and updating the script as time goes on. please let me know if you have any suggestions for presets that make sense.

if you don't have the AdvArray modifier, please check it out here: https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=7221085778557027350&...

SplineTools

1 vote

Simple tools for working with splines in 3dsMax.

These tools includes:

  • -Selection filtering *Select only closed *Select only open 
  • -Clean up *Convert to spline and perform overlapping points weld.
  • -Close all *Close all splines
  • -Set points to corner/smooth/bezier/bezierCorner *Sub-object level sensitive
  • -Select by length *Select and sort splines by input length
  • -Sort *Detach open splines
  • -Explode *Explode shape object to splines (not segments)
  • -VArranger *Arrange selected splines by input z values and optionaly create a surface. Used to create terrain from drawing.

SplineTools_ScriptSpot_V.2.0

AE Transfer

8 votes

AE Transfer is the script that allows you to easily export objects and its parameters to Adobe After Effects.

Features:

- Export multiple objects data using the generated .jsx script;
- Export parameters of a single object via Windows clipboard;
- Global Scale parameter;
- High precision of exported values;
- Automatic detection of animation length and whether an object is static;
- An export range may link to render or animation range;
- Real-time updated Object list;

Object Replacer

5 votes

Version 1.2 update

- added retain hierarchy for substitudes

 

I must stop using Soulburn Scripts because they delayed Max startup over 1,5 minutes so I decided to rewrite some of them to make them "light" :) The first one is Object Replacer... try it and let me know if something don't work or if you suggest some other functionality.

tPCacher

1 vote

TPCacher script  makes it easier for cache and Deadline submission.

miauu's Script Pack vol.2

11 votes

 

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