3ds Max | Scripts

Turn On Generate Mapping Coordiantes for added modifiers

This script will turn On the Generate Mapping Coords. checkbox when a certain modifier is applyed to the object. Supported modifiers are:

- Bevel, Bevel Profile, Extrude, Lathe, Sweep, Renderable Spline

Installation - paste the script in maxRoot/scripts/startup folder and restart 3ds Max.

This script was requested here.

VFX_ToolBox

 

 

 

 

update:

v 2.1

Create geometry:Left-click to create conventional standard, right is created in the center of the grid

Project Manager

 

 

Project Manager -the utility for cataloging and use 3d models,materials, IES,HDRI & etc..
It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.
For more convenient job with libraries all information is presented in the thumbnails view.
The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).

Project Manager v.2.02.01 is released!

New Features:

  • Support to multiple Favorites folders
  • Favorites can contain the folders and files
  • New View type: Thumbnails & Details
  • Increase speed of loading the items
  • Increase the size of thumbnails up to 256px
  • Reducing the size of used memory
  • Adds the support to Corona Proxy
  • Adds the support to Corona IES
  • Adds the support to Octane IES
  • Adds the ability to merge models by double-clik
  • Adds the ability to assign the material by double-clik
  • Adds the ability to assign the IES-file by double-clik
  • Read more

 

Update History for all versions. 

Models
Materials
Textures
HDRI
IES
Asset Files

Lazy UVW editior - Procedural UVW layout and texture baking tool for 3dsMax

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

 

Chamfer Tube

plugin script, simpleObject ChamferTube

miauu's Live Measure Pro

matReplace

This script will allow you to replace the materials in your scene with materials from a library or max file in mass. Use the match name button if the names of your materials are similar.

Quick Z-Depth (mental ray)

With this useful and simple script, you can create a non-destructive quick map Z-Depth in mental ray.

rollout Quick Z-depth

Enjoy!!

 

HCG Asset Browser PRO

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

Game Models Tools

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

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