3ds Max | Scripts

Sal Facial Auto Rig

Sal Facial Auto Rig V1.0Beta
Sal Facial Auto Rig provide fast and easy way to create facial rig in 3Ds Max, all you have to do is to create your morphs and connect them to your setting file and your rig will be ready in seconds

Light Painter 1.0

The Light Painter script was created to help you with lighting your scenes and setting the reflections on your objects using v-ray lights. You can place the reflections from different lights exactly where you want by picking points on your objects.
Watch the video below and see how fast you can create amazing renderings!

Simple Traffic

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

SteamRoller

Unwraps all objects in a selection using Max's built-in flatten function based on the specified parameters. Intended mainly for texture baking.

Rollout Screenshot

Some minor additional functionality is planned for later releases. I'd like to keep this very simple and straightforward, but I'm open to feature requests.

SuperExtruder

Views + zoom

Now is not necessary to press the Zoom Extents Selected, when switching of view.

Теперь не надо нажимать Zoom Extents Selected когда переключаешь вид. 

 

SelectObjectsByMaterial

This script extends and improves the functionality of the button in the material editor labeled "Select by Material". I was always frustrated by this button because to effectively get every object with a specific material applied I always had to unfreeze/unhide everything, and on heavy scenes, this proved to be difficult.

Autodesk Material Converter

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

Batch Camera Render

You can also try new beta of Batch Camera Render 2 - multiple setting for one camera and new render submit procedure.

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

This bug fixed - http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comment-15090

Display As Box


This is a very small, but useful script for 3ds Max. It can increase the performance of the viewport by showing all objects in the scene as a box, except the selected objects. So you can see the selected objects normally and you can work on it.

Bug report: info@heavenlypictures.hu

Version info:

1.0 (2013. Apr 30.) First release.

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