3ds Max | Scripts

Center Pivot

This script centers the pivot point for all selected objects. This is the same as Maya's center pivot command. Useful if you add it as a macro script probably.

Trajectory Tracker


This simple script was created in 3ds max 2013.

I do hope it will work with previous versions... 

What it simply does is to map out the trajectory of an animated object... 


Run the script -> Select the Moving Object & Click on "Track Selected"...

mocap Foot Stabilizer

for anyone who use Microsoft kinect mocap or similar setups -which considerd cheap mocap systems- using any capture application or plugin its all has problem of floating legs or noise which is not cool and leave these mocap systems far from production standard , I hope its a step closer to be more reliable on production at least useable mocap .






INSTALL: drop file to viewport and copy this file in "Startup" folder of Max

Установка: Перетащить *.ms во въюпорт и скопировать этот файл в папку макса "Startup"

Actions are stored in Category: "Niklit Scripts"


Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script.

Z Depth with alpha


A plugin for the Sublime Text Editor to evaluate MAXScript code (complete file or selected lines) directly in Sublime, thereby running it in the open 3ds Max instance. Speeds up development of MAXScript in Sublime quite a bit :)

Based on this: m2u (Thanks to Johannes)


Version 4.0.2 - August 2014

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.


Main Features Features

Biped (.bip) Animation Batch Retargeting & FBX export

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

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