3ds Max | Scripts

Wind to MultiScatter

6 votes

Simulation Wind in MultiScatter.

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Shater AutoRig

2 votes

I Believe Your time is valuable in production , Let Shater Autorig do the technical work and you focus your effort and money on the Art.

Who can use this?
anyone can use Shater autorig its very simple to use.

What kind of Rigs it gives
?it can give you Games Rigs and feature Animation production rigs.

Features:
-FK-ik controls , stretchy limps &spine , bendy-curvy limps ,biped mocap support ,pose manger.
- clean layering system for rig bones helpers controllers
see Youtube video for Workflow.

Geometry projection

25 votes

    

Description

"Geometry projection" projects one or several objects or it's vertex selection on another along global or local x,y or z axis.

ThemeMax

3 votes

Hi, Do you like to customize 3dsmax UI colors? So if yes you'll like this script. :)

Create Vray Camera from Perspective View

4 votes

This is a script that will allow you to create a Max Standard Target Camera (Ctrl+C) at the click of a button. More importantly it will allow you to create a VRay Phycical Camera from prespect view at the touch of a button. No more having to align your Vray-camera with the standard Max Camera. You can also choose which camera to display in the selected viewport from a drop-down list

 

 

Project Manager

583 votes

Project Manager

  • Easy to organize and use the 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.26.22:

  • Add the ability to import 3d models as Octane Proxy.
  • Add support to Octane renderer version 2.XX
  • Uses the CoronaBitmap instead Bitmaptexture when use the Corona renderer as current renderer.
  • Uses the Rgb image texture instead Bitmaptexture when use the Octane renderer as current renderer.
  • Fixed a bug with creating a Octane diffuse material from texture.
  • Fixed a bug in the Demo version when a customer try search the asset files.
  • Fixed issue with renaming a Catalogs.
  • Fixed issues with creating and relinking a Maxwell lights.
  • Fixed some minor issues with material tree.
  • Update SQLite to latest version.
  • Fixed a minor issue with using plugin API after starting the 'Batch Render&Relink'.
  • Fixed a bug when draging texture to Slate Parameter editor.
  • Fixed a bug in the 'Confirm replace' dialog.

Update History for all versions.

Models
Materials
Textures
HDRI
IES
Asset Files

HexGrid

11 votes

Hexagon pattern primitive. The size of individual hexagons is driven by a texture map.

Scripts collect

3 votes

Description

"Scripts collect" significantly speeds up the work with scripts, eliminating the complicated installation scripts via "Customize" menu, makes it easy to assign your icons to buttons which run scripts, go to  script editing in one click.

Transform by edge

1 vote

 

Description

“Transform by edge” allows to transform (move, rotate, scale ) sub-object selection in selected edge coordinate system.

How it works

1. Apply "Editable Poly" modifier to your object.

2. Select an edge which you want to be Z axis.

3. Press "transform by edge" script button.

Easy pivot

6 votes

 

Description

“Easy pivot” allows you to set new position of pivot point with just one click .

  

How it works

If you selected one object. Run script. Choose one of 27 possible new pivot places.

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