3ds Max | Scripts

RenderMask

354 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

rapidSoftSelectionManager

3 votes

The rapid Soft Selection Manager is a tool for managing soft selections. You can store, add, subtract, multiply and divide soft selections, based on their values. You can even copy soft selection values between objects, based on their vertex indices. This script is free to use, and will be the part of the rapidTools toolset, with other useful scripts.

Features:

AvizStudioTools - A2Dimage

6 votes

A2Dimage

A2Dimage is a scripted 3ds Max plug-in for adding simple 2D images with alpha channel to your 3ds Max scene. Script reads the height of the image from the end of the file name and on render generate automatically shadows based on alpha channel of the image. With this script you can render fast previews and final images with correct shadows in one pass without compositing all individual elements later.

SnapVertsToGrid Modifier

2 votes

This is a simplemod plugin that will snap all the vertices of the object to the grid based on the grid snap spacing value.

Point Cache Tool

0 votes

A very simple tool that records Point Cache file for a selection of objects in specific folder .

Another script included in my tool was created by Swordslayer and posted on 6 June 2012 10:49 am in Area.com , here is hos post Link:
http://area.autodesk.com/blogs/maxstation/a14-selecting-objects-with-a-g...

Thanks Swordslayer

You will find the Macro under, Sameh Scripts Category

Photo Studio Pro

44 votes

Photo Studio

 

Lazy Primitives

0 votes

Object ID Manager

0 votes

Object ID Manager Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can: - Easily set IDs on all selected objects. - Select objects by their ID. - List all IDs in the scene - Clear IDs - Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!

 

ObjID

Autodesk Material Converter

5 votes

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

Pro Bezier Assist

4 votes

Now freeware!

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