3ds Max | Scripts

Octane Render Queue

0 votes

The OctaneQueue script makes possible the Render Queue with Octan Render for 3dsMax.
I've translated the Queue by an animated camera: the Camera Queue.
The Octane Queue script finds all the cameras in the scene (they must have the defoult Octane Render Camera name) and their Target. The Octane Queue generates the new Camera Queue and animates it on the position of all the Cameras in the scene.
In order to start the Render Queue the user must render the animation of the CameraQueue.

Relink Missing Files

9 votes

Hello there,

I'm back after long time with a new script about file retargeting. If you try it, let me know what you think.

See the video for more (sorry for the bad sound).



5 votes


An easy to use yet powerful modeling toolkits for landscape,which can save a big amount of time  for user ,optimize 3D models and construct excellent topology .


16 votes

Transfer UV

34 votes

Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

Updated to version 1.2 - rewritten vertex order sync, must work much better!

Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

SnapVertsToGrid Modifier

2 votes

This is a simplemod plugin that will snap all the vertices of the object to the grid based on the grid snap spacing value.

miauu's Work Plane

9 votes

Noors Normal Thief

1 vote

This is a script to copy vertex normals from one object to an other, based on SlideNormalThief.

The algo is the same but exponentially faster : each point on the target object gets the normal of the closest point in the reference mesh.

The main difference is the way i find closest vertices on the reference mesh.

For 2500 vert:

SNT : 9s

NNT : 1,3s

For 10000 vert:

SNT : 145s

NNT : 9s

Works with poly and mesh. It just adds an edit_normals modifier on the target object.


168 votes

Summary of changes for activeType 0.36

- removed spacewarp mods query (it was causing a bit of slowdown)
- disabled subobject, pflow and slate modes
(More detailed info on changes at the History notes below)


282 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

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