3ds Max | Scripts

3DS Max to Nuke FAG

1 vote

I did this script to easily send geometry and cameras to nuke.

Warning: Use the script only for export. Save your project before and after return.

3ds MAX to UE4 FBX Scene Export

6 votes

Here's a script that I've had tucked away for a looong while now.

3DS Max- Freestyle Rigging Toolkit

8 votes

I created this script for my Masters project at Bournemouth University. It allows you to create almost any rig in a modular fashion by simply drawing points and creating rig modules in between them.

It also has features for space switching, animation geometry and some hard coded deformation systems for the hip and shoulder.

3DS MaxTrackBar Markers Script

2 votes

This script marks specific frames in an animation, adds a note to each marked frame and save the list as xml.
The script is quite useful when juggling scenes and need to keep track of requiered changes, or team members need to share info among them.
The list will not be saved with the scene, it needs to be saved externally as xml to be used when re-opening the scene.

TrackBarMarkers XML AE v2.1.6 :

  • New AfterEffects script which imports and exports xml.
  • 3Ds Tetris

    11 votes

    This is a full out Tetris game done in Max. It also has an online scoreboard where you can submit your score, and prove that you are the 3D Studio Max Tetris Master!

    3ds to Aftereffects

    3 votes

    Send 3ds Max position to AfterEffects

    Send 3ds Max position to AfterEffects

    Simple script to send data from 3ds Max to AfterEffects.

    3DSImporter

    6 votes

    "Script for importing Autodesk .3DS files. The 3DS file format is one of the most widely used for 3D models - so you'll have no trouble finding modelling programs and utilities that can export to it. It's never been easier to get your models into gmax! Imports full geometry - materials with textures - keyframed animations - model hierarchies - lights - and smoothing groups

    3dsMax 2013 SDK CHM Creator

    6 votes

    ****
    Update: Our friends at Autodesk have released an official CHM for both MXS and SDK!
    Get it here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=16707768

    ****

    This will convert the downloaded offline max2013 SDK help files into a CHM for your convenience. You can make a CHM for both the dotnet_ref and the cpp_ref parts of the help. For a MaxScript CHM check out http://www.scriptspot.com/3ds-max/scripts/maxscript-2013-help-chm-creator.

    3dsmax 2016 small export script

    2 votes

    A very simple script, create to simplify game engine export process, with minimal options.

    Center pivot : do a simple center pivot on selected objects,

    Center pivot bottom : like previously, but on the bottom (-Z) of the transformation matrix.

    Center object to world : align selected objects to 0.0.0.

    Process fbx Export UE4: Make a clean simple unreal 4 export :

    3dsMax Camera animation To Vue

    7 votes

    This script saves the animation of your camera to separate script file from what you can import to Vue.

    This is my first script and i hope the mistakes will be excused.

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