3ds Max | Scripts

Edit curve control

6 votes

Edit curve controls in bigger, resizable window:

Curve edit

Edit Custom Attributes

4 votes

And updated 'Macro_CustomAtributes.mcr' file. Simply adds an edit button to the Add Custom Attributes dialog - exposing a feature that is already built in. Backup your existing one (UI/Macroscripts) and replace with this. Use at own risk.

Edit User Properties

1 vote

A utility to edit User Properties on multiple objects, with filters on property name.
Very useful with VRay and Phoenix like when using VRayUserColor or VRayUserScalar.

An interesting exercise on parsing informations from and back to a string...

You can read the code, I am happy to share my progress with Scripting. It is so frustrating to bumped into protected scripts when trying to learn...

Editable poly constraints

6 votes

A simple dialog box with radio buttons to switch modes of constraints in Editable poly objects.

 If MaxVersion < 2009 then (Use this macro) else (Autodesk already did it)

Editable Poly to ADD Edit Poly (vertex transformer)

8 votes

(vertex) to ADD as Modifier (vertex position) for clone Object

Editable Poly vertex selection to Skin modifier

14 votes

This script allows you to transfer current Editable Poly vertex selection to your Skin modifier.

EditableMesh

5 votes

Just a few tweaks to the origional. I simplified things a little. For example - I made the collapse command - one command. The script is smart enough to figure out what you want collapsed by what mode you are in. I also made it so that if a tool isn't available because of what mode you are in - it stays invisible. I also added Ignore Backfacing.

EditablePoly

2 votes

A lot of the same thing that I did with the Editable Mesh script - except I added a few more things. I added the abillity to toggle on and off the NURMS subdivisions and put in 3 subd levels that you can put wherever.

Editor

0 votes

assigned to hotkey script will do:
turns single objects into editable poly
if selected more than one object - script will apply editable poly modifier
if upper modifier is editable poly - script will collapse it

so it possible to easily turns objects into poly and edit multiply objects..

v 1.1 - script deselects non-geometric objects (by checking for valid modifier) and keeps object selection after convertation

EditVertexDirect

5 votes

This is the replacement script of the standard script triggered from the "1" key. Yes, is goes to the vertex level for editing vertices. But makes this in more smart way. If you have a lot of modifiers above your base object typically after pressing the 1 key you get into editing the first sub-object level of the modifier. But we need editing vertices. Along with base objects it also picks the upper edit_poly or similar modifier. Version 0.4 seems to be polished enough.

Syndicate content