3ds Max | Scripts

Bake Splines Animation

0 votes

Bakes the animation of one or more selected shapes to vertex animation, with a series of options.

Set: animation range (start/end), sample rate, action over original shapes (hide/delete/none).

Support for: modifiers animation / hierarchy animation / transform (position/rotation/scale) animation.
Pending support for space warp animation.

Compatible with 3dsMax 2012 and higher.

Bake Transform

28 votes

Bake animation transform keys to chosen object with specified interval and sample frame step.
Plus reduce keys for chosen object with specified interval, sample frame step and threshold.

BakeTM

Bake vertex position from modifier stack

30 votes

I was wondering on how I could achieve a footstep-like effect on a mesh without some fancy softbody/physics/plugin-action, and I came up with this script. It basically bakes the vertex position from the modifierstack on each frame to a keyframed editable_poly object. It keyframes only the modified part of the mesh, and does not change it back, hence the "track-effect". See the example image:

example

 

Bake Verts Animation

14 votes

Might work for one vertice, if not I'll put up another which works for just one as well.
There are probably already a dozen scripts like this up here, but this is one I wrote just to track a dummy to each vertice I specify. Lots of reasons to use it, track an object to some point cache animation etc.

Bake-A-pi

14 votes


Heres a tool to make your 3D PieCharts for you. You've got as many slices as you like and random or specified colors. There are also some global parameters wich are preety self-explanatory.
have phun

BakeAnimation2Keys

2 votes

It works only on animation made by transformation like move, rotation and scale.

This script copy original object, rid of any animation and controllers from copy then apply transformation from original object to copy frame by frame with animation record turned on.

feel free to contact me [email protected]

bakeBiped

13 votes

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you.

Bakersfield

6 votes

Fancy a go on this? I've re-written the texture baker - as I didn't like the way it went about things.

Bake_All_Verts_In_Skin_Modifier.ms

4 votes

This script will bake all the verts in the selected objects' skin modifier.Required File: TiM_Lib

Balls Maker

16 votes

Makes a Volleyball - Soccerball - Golfball - Basketball or Baseball

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