3ds Max | Scripts

Bad Map Finder

9 votes

Bad Map Finder searches through your scene and finds maps and materials that are incompatible with 3rd party renderers like Vray and Brazil. Bad maps and materials from older objects cause most of our network render failures - and this allows you to kill them off quickly.

Badger

2 votes

A Batch Exporter that let's you select different Root folders and will export all files in those and their subFolders.. and so on for every .max scene. Apparently there isn't anything out there that can do this kind of thing so here you go:

 have phun 

BadShell: Nested Shell and Multimaterial Detection

2 votes

Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.

Bake

24 votes

Bake various properties of objects (ie. procedurally animated object into animated meshes - procedural animation into simple keys - etc).

Bake Animation

23 votes

Bake Animation
======================
version 1.2

written by Mayec Rancel

(macroScript)

Description:
Applies, through keyframing, the transform animations of source object to target object

Compatibility:
This script has been tested in 3ds max 2009 x64.

Setup:
Execute mcr file from 3ds max.
Go to "Customize > Customize User Interface".
In Category "MayecTools" you will find "Bake Animation" which you drag to a toolbar to have as a button, or associate it with a hotkey, etc.

VERSION HISTORY
===============

Bake Animation 1.2
======================

Bug Fixes

Bake animation to bones

1 vote

This script is designed to bake all your animation in the bones. If you work in the game industry, this script you will be very useful. Because it allows you to optimize your scene in such engines like Unity or Unreal engine. Instead of having to stage a lot of objects, we will be able to load them as one. Very useful when simulating breaking RDB.

-- Script fuction
Bake your animation on bones for every object

Bake Animation to new Object

2 votes

This simple MaxScript is extremely useful for copying animation from one object to another.

The script is free as part of my scriptpack. Instructions to download all my scripts are here.

To use

bake animation to vertex

6 votes

convert animation to vertex animation,
convert Object PRS key to Xform modifier.

Bake Objects

5 votes

Allows baking of animation keys on the transform tracks for any selected objects.

Options include:

- Active time range or range limiting with adjustable step size.

Bake Spline Animations

4 votes

This script bake animation of all selected shapes to simple key-framed spline animation. Can be usefull then you do complex animation with lots of shapes with dinamic simulation, for example – ropes.

Syndicate content