3ds Max | Scripts

Base Pivot

3 votes

This script will set the pivot point of all selected objects to be at the centre of their bases.

Base64 DotNet Image Encoder

25 votes

Despite looking like the sound you make when trapping your plums in the fridge door, Base64 encoded strings can be used to represent dotnet images and sounds and deployed with scripts to avoid the need for external linked dependencies.

BaseJump

5 votes

BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • BaseJump

    7 votes

    "BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • BasketBall Maker

    12 votes

    "Make A BasketBall Script
    Click to view basketball example image"

    BasketBallMaker

    3 votes

    This MAXScript will help you to build basketball of editable_poly objects in 3dsMax. 

    Volleyball,football modeling has existed,the supplementary basketball modeling script.

    Batch Asset Re-Path tool

    10 votes

    Normal 0 false false false EN-US ZH-CN X-NONE

    Batch Camera Previews

    2 votes

    This script will render out via "Preview - Grab Viewport" for multiple cameras at once. Useful if you create preview cameras a lot, or need to make multiples at once.

    Installation:

    1. Run script

    2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->OpenGL Previews" and drag "OpenGL Previews" to a toolbar, click to run.

    Batch Camera Render

    274 votes

    This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

    1.19:

    • Support 3ds max 2026

    1.18:

    • Support for 3ds max 2023 Update fixed

    1.17:

    • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)

    1.16:

    • CoronaSun supported inside Daylight System

    1.15:

    • Don't Save Render Elements Checkbox (Thanks to antomor)
    • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

    1.13 Bugfix:

    • Deadline submission should work now

    1.12 New Feature:

    • Deadline support.
      Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
      Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

    1.11 Features and fixes:

    • State sets support added
    • "projectname" keyword added which resolves to project's folder name
    • other fixes and improvements

    1.10.3b Fixes:

    • Crash when vray ir/lcache maps are set to auto-save
    • Region render was not set properly during the rendering

    This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

    Previous updates:

    1.10.2b Fixes:

    • Problems with render elements paths
    • Copy/paste of render region settings
    • Properly convert render region values when change resolution

    New features:

    • Multiple presets for each camera
    • New keyword %presetname% to support multiple presets
    • Distributed rendering checkbox added to vray common settings
    • Bugfix - Net render not starting after cancelling during local rendering.
    • Improved performance with scenes with lots of cameras
    • Added support of Vray RT as a production renderer
    • Added support of using MFRender script to render scenes through BatchCamera script.
    • Bugfix - Error was popping up sometimes during drag-n-drop
    • Bugfix - Render elements didn't render in certain conditions
    • Bugfix - Pre-render/post-render scripts didn't work on network rendering
    • Bugfix - Select All and Toggle All buttons didn't work properly

    Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

    Batch Camera Render 2

    10 votes

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