3ds Max | Scripts

miauu's Quick Spline Measure

0 votes

miauu's Quick Spline Measure allows you to quickly measure:

Microbiology Primitives

47 votes

 

 

This was my final assigment from a maxscripting course on cgsociety. It allows you to generate a red blood cell, virus or bacteria. It will also generate a group of them in random positions.

 It installs as a macroscript under the mikes scripts category.

Milyan's object cleaner

1 vote

mmMaxControls

5 votes

mmMaxControls is a .NET control library which contains several common controls which look and feel like native 3dsmax UI elements.

See this blog post for more details.

Updated to version 1.02. See blog post for details.

 

mmTransformTypeIn

3 votes

mmTransformTypeIn is a small MacroScript launcher for the 3dsmax Transform Type-In window.

When executed (ideally using a hotkey), it opens the 3dsmax Transform Type-In dialog exactly where the mouse cursor is and sets keyboard focus to spinners. This allows rapid manipulation of scene objects for those users who rely on a fast-paced scene workflow.

mocap Foot Stabilizer

2 votes

for anyone who use Microsoft kinect mocap or similar setups -which considerd cheap mocap systems- using any capture application or plugin its all has problem of floating legs or noise which is not cool and leave these mocap systems far from production standard , I hope its a step closer to be more reliable on production at least useable mocap .

Modifier Manager

4 votes

With this maxscript tool, you can manage your modifiers
1: you can align gizmo and change gizmo properties on multiple objects
2: you can attach gizmo to an object, so one object can control multiple gizmo on multiple objects with move, scale and rotate
3: you can control all the modifiers options on your object selection.

mono•text•edit

2 votes


"mono•text•edit" script is a small text editor inside 3dsmax.

Morph Target Builder

3 votes

This script will help you build a morph target based on a final pose that is compatible with whatever skin you are using. If you need to convert a skin morph to a morpher or use a morph target instead of a skin morph, this should help you.

What it does:
It moves the vertices of a morph target around to make the vertices of the skinned poly match the position of the vertices in the posed poly.

You will need 3 objects:
1. An editable poly with a morpher modifier then a skin modifier (skinPoly).
2. An editable poly to get the final pose vertex position info from (goalPoly).

Morpher Extension Tool

0 votes

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