3ds Max | Scripts

Paste RefImage

8 votes

PatchMesh

7 votes

Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).

Patch Mesh

Path Distribute

7 votes

MAXScript utility for evenly distributing selected objects along a curve; objects will maintain their relative positions if the curve is modified.

PFlow sticked & aligned

22 votes

Simply creates per vertex instanced particles aligned to vertex normal, and sticks to the animated container geometry. Powerful!
Ciao!

The shape'll be aligned via z axis ( z upper in front view... )

Photographic Composition guides

4 votes

This tool is intended to be of aid when composing shots. easily draw common photographic grids, reference, and perspective lines to help compose the perfect shot.

Features

PiCliff

3 votes

If you're tired of modeling rocks in your projects, a job that's not too hard but takes time and sometimes doesn't have a good result, so we recommend you to use PiCliff rock and cliff generator PiCliff generates random shapes of rocks with customizable variables.

Pile

2 votes

Selection-set manager.
Misc scene management functions.
Capture-restore scene data per set.

PipeDream

6 votes

Pipe Dream is a script for 3ds Max that generates random sci-fi pipes.

For up-to-date usage instructions see the download link.

PistonMaker

2 votes

  • Creating Pistons in no time
  • Easy to use : One button application
  • Auto Update : Stay up to date with the latest features

Pits & Peaks

14 votes

"Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
1.13 Update:

  • updated some of the documentation and contact info
  • ran some basic compatibility tests with MAX 4.2
  • "

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