3ds Max | Scripts

turbo hide

12 votes

this script hides-unhides objects (it remembers hidden objects, so you do not need to unhide them by name)

Transform Mesh

12 votes

Transformation modifier with numeric input and an option to use an arbitrary scene object as a transform coordsys.

meshTransform

Camera Animator

12 votes

This script creates a new animated camera that animates along the scene cameras. Every position and rotation is stored in an animation key. It lets you render a number of cameras without making numerous network renderjobs or having to set up the video post every time.

Load Material Library from path

12 votes

Select a path where all you material files are. Click the pull-down menu and select a material library, it will automatically load in the material browser. This is a macroscript, after running the script you will find it in the "3idee Tools" category.

Viewport LoD Checker

12 votes

Viewport LoD Checker is a MAXScript for check the Level Of Details of your objects/character directly in Max Viewport. It hide/unhide objects depending on the distance.

Never forget to save your work before! :)

enjoy!

CrossCut

12 votes

Cut-connect two selected verts or edges of the current Editable poly object.

PolySelections

12 votes

Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc...

Check_Bitmap_N-th_power_2

12 votes

Created by: feilang

This can check all of the bitmaps in your scene if their sizes can be divided end by 2.

Usually, game developers may like this.

Material ID Condense

12 votes

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

Spline Toolbox

12 votes

New version 1.1

It is 6 tools in one interface :

- Spline select tool (it allows dot selection, random and by angle)

- Outline extended (it's the basic outline tool with more options) / Updated (realtime feedback ,keeps original selection and mousetool creation)

- 2-Tangents circle allows to create a circle relative to two tangents (usefull in design/architecture when trying to place precisely a circle in a corner)

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