3ds Max | Scripts

Terrain Conformer

12 votes

This script conforms a terrain surface to a road in just a few click. It's very easy to use.

Unofficial solution to 3ds max Processor Affinity issue

12 votes

As you may or may not be aware - there appears to be an issue in 3ds max r7 and r8 where certain components leave the 3ds max state set incorrectly - causing one or more of the CPUs in a machine to fluctuate in performance.

MeditCleaner

12 votes

Cleans unassigned materials out of the Material Editor, replacing them with a gray standard material with default name. Leaves assigned materials intact.

Merge Faces

12 votes

Merge Selected faces into one by removing the inner edges.

Watch the video demonstation.

Installation: Drag and Drop in 3ds max. Go to Customize-Customize User Interface-"miauu" cateogory.

111_cameraMatch

12 votes

This is a script that creates camera according to perspective lines on your image. It is sort of a beta version and has no error handling yet, so be warned:).

1 - get an image for which you want a camera being created.
2 - run the script (it is ordinary maxscript).
3 - press first button in UI and select the image
4 - an image plane and helper curve will be created
5 - modify helper curve (subcurves) so that they follow perspective lines, the vanishing points with three pairs of subcurves

Align Pivot To Knot | Vertex

12 votes


With this simple script you can easily place selected object pivot (Spline or Geometry) on selected knot (segment) or selected vertex (edge, poly).

Upadate v1.5: Pivot On SubSelection

Multi Distance Meter

12 votes

ArchiveScene

12 votes

This script copies the file when opened with all the necessary textures in the specified directory.

Raytrace Map Remover

12 votes

A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably

CleanBool

12 votes

This script can clean junk vertex after boolean or proboolean.
Although it can't do better boolean,but not worse.

you can compare by picture

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