Tagged 'Animation'

Scene Notes Pro @ Show Notes Only

0 votes

Scene Notes Pro Show Notes allows you to read the notes saved with Scene Notes Pro.

You can't add and/or edit the notes, only to read them in case that you do not own Scene Notes Pro.

 

Roll

1 vote

Roll is a new modifier for 3dsmax.

It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.

Accelerate

-2 votes

This script is here to speed up our workflow. A combination of scripts put together to quickly access animation, rendering, lighting, fumefx, frost, vray, Krakatoa and other utilities. more info coming soon

Playback Tools

6 votes

This script offers easy to access tools for controlling animation time and playback, as well as the ability to save a few ranges to jump to.

It is a highly modified version of Jim Jagger's original Playback Tools and uses his icons.

 

Features:

- Player controls

- Playback speed controls

- UI hide toggle

- Time scrubber

- Compact and wider time scrubber mode (accessed via the thin bar below the small time scrubber)

- A separate rollout for storing up to four named time ranges

 

360 MultiCubeMap BatchRender

0 votes

360 MultiCubeMap BatchRender is a script for Generate a 6-cameraRig and render individual Cubemaps automatically with Full VRAY Support including Render Elements.

It can be very useful to render several cubemaps in 360 in one single scene. Both Single frame or animation.

Supports VRAY only.

 Update 1.5.0

FIX Equilateral Render
ADD Project Name Folder
ADD File Render Extension - JPEG / Tiff / PNG / EXR / TGA

 Update 1.3.2

Patchy Shape

2 votes

A simple way to make your model exciting both in single frame and animation form and view!

World-Space to Local Animation

1 vote

Bakes an objest's World-Space/Space Warp animation to a copy, using local Point Cache modifier. Then you can apply local modifers on top to continue animating the object's deformation locally.

Note: this is a preliminary version. It saves always a temporary .xml file for the Point Cache, wich you can rename, relocate and reload, to preserve it. In future versions, this could be set at the script’s UI by the user.

Compatible with 3dsMax 2012 and higher.

Apply Increment

3 votes

Allows you to store a single object's initial position and rotation values, then store the new values after moving and/or rotating and apply the calculated difference between these values (as a relative offset) to any selected objects with existing keys. Offsets can be applied to either position or rotations controllers or both. The offsets applied can also be inverted.

Usage:

1. Select a single object and click Get Initial Values to record it's position and orientation values at that time.

Biped and CAT Mass Markers

2 votes

A tool for visualising the projected lower and upper masses (pelvis and base of the neck respectively) in relation to the feet of a standard Biped or CAT rig. Markers between the feet show where the masses intersect, which may help with determining where the static weight is distributed when posing. It does not take into account motion dynamics and so is intended for use when standing still. Additionally, when a foot is raised above the ground the foot line markers turn blue. Likewise if lowered below the ground they turn red.

Center Pivot

7 votes

This script centers the pivot point for all selected objects. This is the same as Maya's center pivot command. Useful if you add it as a macro script probably.

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