Tagged 'Animation'

Ghostly trail

9 votes

Ghostly trail is a tool for creating static copies of emerging from the animated objects in the scene

Multi-Assign Scripted Billboard Controller

11 votes

"Seeing as the Look-At controller can't be scripted. I whipped this little utility up to multi-assign hundreds items to look-at a target node. Useful for trees. crowds. you know the drill...
1.01 Update:

  • Improved effeciency of and debugged dependsOn in assigned scripts: rotation now updates correctly when script-assigned objects move.
  • Added tooltips.
  • "

    Visibility Ranger

    17 votes

     

    This small script is intended to simplify setting keyframes for object visibility. 

    Features 

    -Define Visibility or Invisibility area for single or multiple objects at the same time

    -Define fade in and fade out values to fade in and out objects

    Export Camera to UE4

    0 votes

    Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.

    --Support Target Camera, Free, and animation FoV

    Script is free

    Material Layer Interface MLI

    142 votes

    3 new versions and reduced prices: MLI Light 2.0, MLI 2.0, MLI Pro 2.0

    With the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them!

    mli_banner

    Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.

    Delete Keys Range

    0 votes

    This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).

     

    Prime Automatic LipSync Tool

    4 votes

    Prime AutoLipsync is text to animation Engine olso Audio Animation engine , Auto/manual timing systems and new Voice Recognition System .
     

    Unreal Engine 4 - Camera Animation Exporter

    5 votes

    Combine

    3 votes

    This tool is derivated from EchOoo and Multimesher,

    I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.

    It’s very helpful to combine multiple animated meshes into one, without loosing their animations and deformations.

    Features :

    Max to Fusion

    4 votes

    Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

     

    UPDATE LOG

    v1.1

    New Features suggested by Colin James at Blur Studios

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