Tagged 'batch'

rp_RenameTools

Simple tool that mimics Maya procedures (Search and Replace, Jason Schleifer´s hashRename) to easily organize naming conventions in scene nodes.

Scene Light Multiplier By POPA_3D

Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...

you can chose which lights will be taken in consideration

#Standard will affect:

 target Spot 

free Spot 

Target Directional ight 

free Directional light

Omni light 

Skylight 

mr area omni

Batch Render Assistant

FumeFX Partitioner

This script will divide a fumeFx grid into partitions.
This can also be used to simulate a batch of fume grids locally or via backburner.

More info and sample usages here.

Batch Render Wizard

Batch Render Wizard is a Scripted Floating Modeless Dialog that allows the quick setup of Batch Render combinations of Cameras, Scene States and Render Presets. It leverages 3ds Max built-in Batch Render system which allows saving Command Line Batch files, Net Render, and also saves everything in the scene so that other users don't even need this script.
NOW AVAILABLE !

Batch Render Wizard Example

LittleBatchRender

Vray - LittleBatchRender
Version 0.84

Description:
with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click
Features:


• correct autonaming for Render Elements
• NetRenderSupport
• Spawning can be disabled when rednering with NetRender
• consistent Naming for local and NetRender - no relinking in Compositing necessary
• Turning of and on individual Xrefs for individual Cameras

Batch Object Name Editor

The Object Name Editor tool offers the ability to batch rename objects. The tool allows case sensitive search and replace, appending text, trimming characters and numerical incrementing.

Shockwave 3D Batch Export

This script batch exports Shockwave 3D Files

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