Tagged 'Characters'

Linker

24 votes


Linker - MAX script allows to create hierarchical linkage between two objects linking them as child to parent. This script was created for easy linkage Biped bones with bounding box objects of these bones.

v1.2.0 (19.12.2008) - Added new collection method "Selected Chain To Buffer"
- Added possibility select in scene childs and parents objects which collected in buffer.

showBoneAxis

9 votes

Displays a small RGB icon at each bone's pivot point to indicate the local coordinate system; useful for adjusting bone orientations - for example.
View Example Image

LinkBipedRoot

12 votes

The macroscript allows a biped to be follow another object. The
Biped's horizontal/vertical/turning keys will be modified to match the
objects'. Optionally additive or original key useage is allowed. Meant
to use motionmixed 'gameanimations' and let them follow a path.

Automized EyeBlinks

9 votes

A really fast method of creating keyframes for Eyeblinks.
Choose from 2 methods:
1. User defined eyeblinks (animate Eyeblinks in real time)
2. Automized Eyeblink patterns (with customizable randomness) over any time range.

Strike-a-Pose

8 votes

Allows you to toggle on and off the interpolation of keys on the fly. This allows you to do pose to pose timing for character animation etc. This new version now works with object parameters such as Height and Segments as well as modifiers. One good use of this is for working with the morpher to see your key poses. See the comments at the top of the script for instructions and limitations.

BoxSkeleton

5 votes

Creates a set of boxes and attaches them to the bones of a biped.

IK Interactivity Speedups

4 votes

This is a collection of ways to make iteracting with IK faster when using MAXScript.

cometWeightTable

1 vote

"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

StitchBatch

3 votes

Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

Character Assembly Modification

4 votes

"This is an updated UI for the Character Assembly node - updates the .ms and also the characters macroscript. Interface snapshot.

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