Tagged 'Characters'


6 votes

"Enhancements to the skin modifier - plugging some gaps in skin functionality. Includes several such as: Skin Saver - Skin Saver Selected - Load Weights Index - Load Weights Relative - Clear Zero Weights - Get Skin Element - Paint Absolute Weight - Weight Info - Mirror Paste - Reverse Cross Section - Re-grab skin.


7 votes

 A script to load and save animated morph data

For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.


68 votes


 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT



43 votes

Crowd IT

17 votes

(Crowd IT) is a Crowd choreography tool for 3d studio MAX which allows the user to quickly and effectively manage and render crowd scenes.

Worker of Biped

35 votes

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.


13 votes

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you.


15 votes

A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc.  This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector. In The New Version 3 the Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances.

Bread Crumbs 3 Char ScreenCap


10 votes

Select 1 or more biped Objects then pick this script...
its will be create new Dummy point.
This point for help control to move all biped with or without go to motion panel
if the biped have animation this scipt still work too.


19 votes

This script is alternative way
Quick enough for help you setting keys TCB control Biped - You can set manual with button one by one or automatic batch button for all keys

tips: Check out every tooltips button for help

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