Tagged 'Editable Poly'

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

Editable spline shape with 2 sub-splines, before and after sculpt:

Weld Autosmooth

0 votes

Overall functionality and advantages

  • The script welds separated vertices and later autosmooths the faces if it's needed
  • It is very useful when you have imported the file that was generated in other software and the vertices are somehow separated
  • You can use these two actions (welding and autosmoothing) together or separately
  • Saves time when you have a lot of objects that need welding and later autosmoothing
  • The script can work on entire scene or just the selection

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Poly Loop Soft Select

5 votes

Poly Loop Soft Select – 3dsmax MAXScript, allows when working with Editable Poly object in Edge sub-object mode filter Soft Selection by selected edge’s loop.

When Poly Loop Soft Select filter Soft Selection only edges which connected to selected edge will remain.

Create Editable Box on Target

4 votes

This script will create an editable box that will match volume size of target(group, object, light, camera, spline, helper, basically anything that has a bounding box). In addition it will match name, position, and create UVW Mapping modifier(box), and setting mat id's uniques to all sides.

DistanceConnect

3 votes

Connect edges every given distance.

PolyQuad

0 votes

This script converts the selection to Editable Poly and then quadrifies all polygons.

It`s simple but I personally find it useful when merging downloaded archives with triangled meshes.

Automat - Artist Workflow Tools

4 votes

Automat banner

A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

Bevel Switcher

0 votes

This is a quick and simple script that lets you set the bevel type with a hotkey so you no longer need to open up the bevel settings dialog. Works with any Editable Poly object or with any Edit Poly modifier.

Install the macroscript and you'll find it listed under the Burke Studios category. Assign this macroscript to a hot key so that you can access it quickly. The script uses a timer to determine which bevel mode to enable:

1. Hit the hot key ONCE and the bevel type will be set to -Local Normal
2. Hit the hot key TWICE quickly and the bevel type will be set to -By Polygon

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