Tagged 'element'

Subobjects Converter

6 votes

Change knot type of splines by press Ctrl+1 (Corner/BezierCorner) or Shift+1 (Smooth/Bezier)
Изменение типа узлов сплайнов по нажатию Ctrl+1 (Corner/BezierCorner) или Shift+1 (Smooth/Bezier)

Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в режиме Expert.


7 votes

Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and  Editable_mesh objects and Edit_Poly modifier.
--        In Polygon/Element sub-object level will show the selected faces area in generic units only.
--        In Edge/Border sub-object level will show the length of selected edges in user defined units.


1 vote



Analyzes your scene and collects all unique Object IDs and Material IDs.

Will create Multmatte Elements from the IDs with a logical naming convention.




Fixed a bug that would crash the tool when a VRaySky was being used in the scene.


Z Depth with alpha

0 votes

Override -Selection Mode- & -Convert Selection- in EditablePoly/UnwrapUVW

19 votes

This script override selection mode in EditablePoly/UnwrapUVW AND allow to Convert subobject selection to an another in EditablePoly and Unwrap

Hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode
Re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object!
I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit 1 to set vertex mode, the script go automatically in the panel "modify"

Go in Customize User Interface, Group "Main UI", Category "zOffTy Tools" and set
1 for epoly_vertex

Render Elements to folders

1 vote

This script will place your Render Element files in named subfolders according to where the main pass is stored.


Render path is set to - c:\blabla\bla.png

There are 3 render elements set, like: specular, shadows, zdepth etc.

path for render elements will look like:


In v2.0 multiple render Elements error corrected.

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