Tagged 'helper'

Biped Helper

7 votes

Biped Helper is a support interface designed to be used in conjunction with the main Biped panel.

It is intended to provide both quick access to existing Biped panel tools, as well as functionality that is not supported by the Biped panel.

 

See online guide in links section. 

 

Features include:

Batch Exporter

6 votes

Helper Manager

7 votes

A support panel containing many methods for adding point or dummy helpers to the scene, as well as options for baking, constraining, linking, duplicating existing hierarchies using helpers, or replacing them with a Bones System.

Expose Table

1 vote

Expose Table is a helper object which can load a CSV file and expose its columns as tracks that you can use copy-paste or use for parameter wiring and anywhere you would use a controller. First row of the CSV file is used for the track names, which means the headers have to be unique, all the other rows have to contain numbers.

 Expose Table 

Arrow Helper

6 votes

Helper object with the same features as the spline Arrow primitive.

Arrow Manipulator

MCloth Animator [MassFX]

0 votes

MCloth Animator

MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.

Interactive Universal Renamer

17 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

Helper Maker

22 votes

Creates a new Helper from a template object.

Spline Rope

15 votes

TronoTools: Animated Gravity Helper / Projection Path

0 votes

How would your object be projected with gravity? Nothing is more annoying than to see basic physics being broken!

This little helper creates a help path for your object to show you the most realistic path it will follow when falling from it's initial path. Keep your objects to the right scale and speed, and this script should be 99% correct for almost any object. (Feathers excluded ;))

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