Tagged 'Material'

DisplayMat

4 votes

Pick an object - run the script - this will show you the material assigned to the object.

AssignAtmMatte

5 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that will be used to render out an atmospheric pass.

SelectionSetMaterial

5 votes

Generates selection sets based on Material names. It will group all objects using the same material into one selection set.

Open Map

3 votes

Opens the currently selected map into Photoshop - or any similar imaging app. Bitmaps are just opened and procedural maps are rendered - saved and then opened.

Color Cube

4 votes

I have made this script - because I wanted to see colors in space. It generates boxes or spheres representing the color gamut in 3d space.

ReloadBitmaps

7 votes

Reload ALL bitmaps in ALL materials in the scene. Shortest script ever to come from Boboland...

MaterialRipper

2 votes

Takes any max file in a specified directory (or recursively through a directory tree) and adds all scene materials to a matlib you specify. If the matlib does not exist - it will create it - otherwise - it'll add to the one that's already there.

ActiveMtlSlot

12 votes

Prints the current Active Material Slot Index to the Listener.

AtmPass

4 votes

Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

mxtl: maxscript texturing language

4 votes

"As the name suggests - mxtl is a tool to generate bitmap texture using Renderman style shading language. Great for learning procedural texture creation using Renderman SL under 3dsmax enviroment. There is also several utilities with nice gui as well as sample shaders. Most of them was adapted from renderman shaders."

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