Tagged 'Material'

MeditExtender

8 votes

Allows up to 1024 samples in Material Editor. The additional samples can be scrolled up/down using a small floater. NOTE: Currently - only the displayed 24 samples can be saved with the MAX scene.

ClearMedit

4 votes

"Clears slots in the materials editor with a default standard or raytraced material.
version 1.60 Cleaned some code."

TranslucencyR4

4 votes

The same translucency script as the R3 version except it now is 2X faster. R3 Description: 'Maxscript hack for adding translucency information via vertex colors. Clumsy - slow - but can produce decent results. '

MaterialToWirecolor

3 votes

Takes all selected objects and makes their wireframe color the same as the diffuse color of any materials the objects may have applied.

NRB Material ID Paint

2 votes

This script was made to turn the task of adding material ID to a mesh faster (and not so boring - I hope)

PSD to Material

3 votes

Converts a PSD file's layers into a material. This can either be done Manually - or Smartly. Manually gives you lists of the layers in the PSD file and allows you to choose which layer goes where. Smart does this for you by looking for keywords.

santaDistMaterial

5 votes

If any object travels to another object on a spiral path it is very much annoying to manually create the blending animation of their material. Through this material you can calculate their distance and blending animation of their material. This is very much helpful for creating such scenes like character is going near to fire or touching something with magic wand.

MaterialConverter

4 votes

Coverts many different kinds of materials to other kinds of materials - including changing Raytraced to Standard and vice versa.

DisplayMat

4 votes

Pick an object - run the script - this will show you the material assigned to the object.

AssignAtmMatte

5 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that will be used to render out an atmospheric pass.

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