Tagged 'Material'

Obj Sketch

3 votes

Draw directly onto the texture of an object in the view port. Unfortunately the refreshing of a max texture is Painfully slow - so it's only real use is to roughly mark out areas on a mesh.

FixMatVRML

7 votes

Use only on objects with Multi-Sub materials with diffuse color bitmaps that are being exported to VRML.

Vray material Selector and Changer

5 votes

Simple script which sets all VRay scene materials to a highlight glossiness value of 1.0 and turns off the reflection/highlight glossiness lock. Doesn't work on compound materials like Blend / Multi-sub...

PEN Auto Material

11 votes

Auto Material is designed to aid in adding a base material to objects by selection - scene or automaticaly on creation. Serveral game clients have complained that their exporters will not work if there are not maps on every object in the scene and would like a solution to adding material as the objects are created.

SpecularObject

3 votes

"Adds a material to your list of available materials that can be used to make an object a ""light emitter"" in raytraced reflections."

Gradient

2 votes

A left over from the planet thing but of lots of use. It's a photoshop style gradient generator. Use the supplied structure to setup colours and positions from 0.0 to 1.0. You MUST give it at least two colours - one at 0.0 and one at 1.0 - other than that put as many where ever you like.

GetMat

5 votes

Quickly gets the material from the currently selected object and places it into the selected material slot.

Normal Splayer

2 votes

"This allows you to bend the normals of an object. "But what for?" you may ask. Well for one it lets you use environment mapping on flat surfaces. This is because the poly picks up more of the map. Hazzah!"

RemoveMultiSub

5 votes

Deletes the material modifier and applies the sub-material (formerly part of the Multi/Sub-Object material) as a top level material to the object. This script is the reverse of ConvertMultiSub.ms

SelectionSetMaterial

4 votes

Generates selection sets based on Material names. It will group all objects using the same material into one selection set.

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