Tagged 'modeling'

Urgaffels script pack 01

11 votes

Small pack of scripts created by me to speed up tasks while creating environments for games. Contains the following scripts...

Voronoi cells

27 votes

This script allow you to create Voronoi cells based on any object vertex cloud or any particle system.

This script based on FRACTURE VORONOI script by GARP 

MeshSmooth Controls

7 votes

MeshSmooth Controls is a script for 3DS Max that allows you control over the meshsmooth modifier similar to XSI and other packages. With it you can control the iterations of the meshsmooth modifier on one or multiple objects at once - without leaving your current place in the stack.

Lazytoolbox

15 votes

 Choose Install Location window, select the folder to use version of the Max!

Meshtools 3 with CSPolyTools

22 votes

Scripts packaged together by Benjamin Slack

This package includes the latest 3.0 version of Laszlo's Meshtools and Chris' PolyTools in one convenient installer. It will even uninstall any old versions before installing itself.

attachSelectedObjects

11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.

Pivot To Vert

8 votes

"Aligns the pivot point to the selected vertex."

Self Intersection Selection

7 votes

The macroscript performs a selfintersection test on editable mesh
objects and selects all faces that have intersection and all edges that
are the cause of it. tested in max5 but should work on higher too.

Brake

7 votes

A script for 'breaking' edges. Work only on editable poly. Select some edges end then push the brake button. It will make some holes on the edges. There are options to define the min and max range for the random function for the depth and the base of the holes and the position of the hole on the edge.

CenterData

11 votes

Centers a selected object to the coordinates [0,0,0]. Comes in handy when you want to mirror half a character. Or just start want to start modelling.

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