Tagged 'modeling'

MeshToSpline

3 votes

Creates a spline from the vertices of a mesh object. One possible use would be to recreate a spline object if your spline has accidentally been converted into a mesh (say you collapsed a bunch of objects to editable meshes and didn't realize until it was too late that your spline had been selected too)

Bind_One_NonDeforming_Mesh_To_Another.ms

2 votes

Use this script to bind one non deforming mesh to another.For example if you want to bind a high resolution mesh to an animatable mesh you would use this script.This script requres John Burnetts' BindToFace plugin.

Santa Polygon Isolation

8 votes

Similar to isolate selection tool but works in polygon and vertex level.Help you doing polygon modelling or modelling polygon morpher

Select_Edge_Loop_For_Removal.ms

5 votes

While you have an edge selected executing this script will select theedge loop then select the verts associated with them.

Vertices By Edge Number

7 votes

Fairly basic at this stage - it will filter the selected vertices to find those which have the specified number of edges ending at them. Written for a specific job - to work on a troublesome model.

Hide vertices on hidden faces

9 votes

Hides vertices that are part of faces you have hidden in sub-object mode.

SLED(Select Long Edges)

1 vote

Compares all face edges in a meshable geometry object with a Edge Length Threshold and selects the edges that are longer using a MeshSelect modifier

PolyIterDown

3 votes

Takes a Polyobject and decreases its iterations down one level.

Edgelizer

4 votes

Lets you autoedge all the editable mesh objects in your scene

QuickMeshsmooth&Surface

3 votes

"Adds a Meshsmooth or Surface Modifier to an editable mesh/poly/Spline with iteration set to 1 in viewport and 2 in render for meshsmooth and step set to 3 for Surface - go down the stack in vertex sublevel - in move mode and toggle on show end result. In one click instead of 6!!!! "

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