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Excellent poly modelling toolset built around the concept of using edgeloops as a modelling aid. Includes the following selection tools: - Convert selection to vert/edge/poly - Select shared verts/edges/polys - Sub object selection grow/shrink - Edge selection tools - edgeloop - edgering - outline
Submitted by Ofer Zelichover on Fri, 2006-10-20 20:45
6
votes
"Create a sub-object selection and use Bounding Boxer to create a fitting box around the selection. You can then use the created box(es) for a Linked X-Form or as a bone. The various Bounding Boxer options include the possibility to automatically create a link hierarchy between created boxes."
Submitted by Matt Rapelje on Fri, 2006-10-20 20:45
5
votes
Rounds / Normalizes / Quantifys Your Option Either Moves Selected objects to nearest specified grid point - or Moves all of the verticies of a single editable mesh to closest grid value.
Submitted by Matt Rapelje on Fri, 2006-10-20 20:45
5
votes
Selects each polygon in an editable poly object and makes it planer. Designed to help fix some problematic collision volumes used in the Unreal game engine.
Submitted by Matt Rapelje on Tue, 2008-07-01 21:57
6
votes
Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo