Tagged 'modeling'

Extrude Open Edges

4 votes

This script extrude open selected edges on given amount. Extract archive in 3ds max root folder. You can find script in category "kolts"

BioTools - MaxPack

2 votes

For now it's only a bunch of simple modeling and uv macroscripts that you can use with a shortcut to ease your work.

Meshtools

10 votes

Excellent poly modelling toolset built around the concept of using edgeloops as a modelling aid. Includes the following selection tools:
- Convert selection to vert/edge/poly
- Select shared verts/edges/polys
- Sub object selection grow/shrink
- Edge selection tools - edgeloop - edgering - outline

Bounding Boxer

6 votes

"Create a sub-object selection and use Bounding Boxer to create a fitting box around the selection. You can then use the created box(es) for a Linked X-Form or as a bone. The various Bounding Boxer options include the possibility to automatically create a link hierarchy between created boxes."

PolyRotor

23 votes

PolyRotor is a modeling script that based on drag & drop.

PolyRotor make it possible to select vertex, edge and faces automatically.

But it should be in Editable Poly Mode.

Quad Primitives

4 votes

A small script to generate a quad cylinder and quad sphere...

 

MeshOven

2 votes

Bakes animations into the Mesh. (Developed last year. Just realized it wasn't on this list... ;o)

Gridified

5 votes

Rounds / Normalizes / Quantifys
Your Option Either Moves Selected objects to nearest specified grid point - or Moves all of the verticies of a single editable mesh to closest grid value.

Update 1.1 added Undo

MakeAllFacesPlaner

5 votes

Selects each polygon in an editable poly object and makes it planer.
Designed to help fix some problematic collision volumes used in the Unreal game engine.

May work with previous versions.

Update 1.1 added Undo

PaintDefValUpDown

6 votes

Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo

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