Tagged 'realtime'

Flow Map Painter

very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders.

the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.

the how to use .txt file is included in the download.

UPDATE 0.5

iRay Manager

Hi Guys,

Welcome to iRay Manager V3. Use this tool to activate the iRay "secrets". Optimize your Renderings with new Environment Modes and some special Options.

iRay Manager Options

Sketchfab Publisher

The sketchfab publisher exports your model to sketchfab, an online platform to display 3d-models in a webgl environment.

Models are exported as an obj-file and sent over http to sketchfab. This all happens multithreaded, so you can keep working while your models upload. You first need to make an account on sketchfab and get the api-token to be able to upload. The token comes standard with any account.

Realtime Spring

After watch a few rigging reel using xsi or maya,I think that it would be much easier in animating if the rig has realtime delay effect.

Texture Atlas Generator

This script generates a texture atlas out of the selected objects, and manipulates their UVs (and if necessary, their geometry as well). Currently only Multimaterials and/or Standardmaterials (with bitmaps in diffuse channel!) supported.
Texture atlasses especially are important for real time applications and game development. Check http://developer.nvidia.com/object/texture_atlas_tools.html to see performance comparisons.

Features:
- geometry slicing
- padding
- simple packing algorithm
- editing many objects at once, thus creating only one atlas for all of them

Animated Grass Generator Script

Animated Grass Generator, by MaVCArt

this script generates grass that grows in an animated fashion around a certain point, all defined by the user.

you can edit:

growth radius
growth speed (now available!)
type of grass strand (4 types!) (only two types are yet available)
size of grass strand (available!)
randomness of the grass placement (available to a certain amount, not yet user defined though)
grass strands spacing (not yet available)
strand detail (4 modes!) (not yet available)

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