Tagged 'spline'

splineRig

62 votes

A spline based rig. An alternative approach to using PathDeform with more control over twist and scale.

1. Create a straight Spline - every vertex on that spline will be a helper to control the position
2. Run Script
3. Pick Spline
4. Adjust X Y Z to align the orientation of the box to your spline
5. Adjust width and length
6. Set twist helpers - this controls the amount of helpers to control twist and scale
7. Subdivisions - this controls the final resolution of your mesh
8. Press Go

splineToMXS

10 votes

"This script allows to convert any selected Spline object(s) to MAXScript code that will recreate them.

PolyNurbs 1.0 - Released

20 votes

PolyNurbs is a tool to convert nurbs objects to quad poly.

Polynurbs

A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.

With PolyNurbs you can:

PF Spliner

45 votes

----------------------------------------------------------------------------------------------------------------------------------------------------------------

PF Spliner // Particle Flow Spline Generator

----------------------------------------------------------------------------------------------------------------------------------------------------------------

Original Thread by Charley Carlat: http://www.orbaz.com/forum/viewtopic.php?p=1297

Facial Animation Rig

22 votes

Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.

2-Tangents circle

2 votes

This script allows to create a circle relative to two tangent segments selected in a spline shape. 

New : Another version of the script that allows to create a 3-tangents circle has been added.

Circle From 3 Points

14 votes

Creates a circle using three points.

Usage:
You will find this under the create panel / shapes / Circle 3 point
click mouse button for each point. will create a circle on a plane defined
by the three points in 3D space

Frodo's Magic Scripts Pack

74 votes

NEW UPDATE TO v4.4 RELEASED!!

Hi,
this is a small package of my latest scripts, i hope you'll find them usefull.

Includes:
Camera lister - usefull for fast navigation and selection of scene cameras
Autobackup check - you'll never forget to turn autoback on
Speed meter - measures speed of selected object
Grider - slices object by grid
Center & Reset - resets xform and centers pivot
Aligh spline to Z - flattens spline in Z direction
Object ID - assigns random g-buffer ID to whole scene

ShapeScape

5 votes

A bitmap tracing utility. Converts bitmaps into shapes. Updated: Improved speed and quality

Spline Select Tool

4 votes

This script gives some new options to select splines vertices and segments : selection with gaps, random selection and selection by angle.

Syndicate content