Tagged 'vertex'

Snap Verts

6 votes

Snaps selected vertices to the closest vertices of the target object.
Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.
Also works inside the same mesh (if you pick the same object as target object)

This is based on this script: http://visionlore.com/lab/snapverttovert.php

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

StrTools

12 votes

Quick tools in one place. Dockbar!

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Average / Copy Border vertex Normals

2 votes

By Marc Robert / Trebor777 ([email protected])

Tool to fix seams between 2 objects by averaging or copying the normals from one another's borders.

The user needs to select the same number of vertices on both mesh with an EditPoly modifier named "VertSelect". It's created automatically when the meshes are picked if they don't already have them.

The tool will compute the closest vertices from each other and uses those normals.

Vertices to Splines

0 votes

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines or special effects.
It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.

SplineTools

2 votes

Simple tools for working with splines in 3dsMax.

These tools includes:

  • -Selection filtering *Select only closed *Select only open 
  • -Clean up *Convert to spline and perform overlapping points weld.
  • -Close all *Close all splines
  • -Set points to corner/smooth/bezier/bezierCorner *Sub-object level sensitive
  • -Select by length *Select and sort splines by input length
  • -Sort *Detach open splines
  • -Explode *Explode shape object to splines (not segments)
  • -VArranger *Arrange selected splines by input z values and optionaly create a surface. Used to create terrain from drawing.

SplineTools_ScriptSpot_V.2.0

Conform to Spline

22 votes

This script allow you conform(snap) selected verticies to a spline

Skip Every N-th

61 votes

Skip every vert/edge/face. In Loop mode, you can skip edges and polygons. In Ring mode you can skip vertices,edges and polygons. To make poly loop select 3 faces(the middle one is starting face), check PolyLoop checkbox, set "Skip V-E-P" spinner to value greater then 2 and start skiping. You can't skip one face, only 2 or more. Ring mode does not have this limitation. "For Steps" spinner works only with edges. If you want to skip every 2 edges five times, set "Skip" spinner to 2 and "For Steps" spinner to 5. Instalation: Drag-n-drop SkipEveryNthVEPRingLoop.mzp to 3ds max.

UWeld

10 votes

v2.02 Fixed bugs


The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

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