3ds Max | Scripts

MaxShell

3 votes

MaxShell creates an inner shell which can be used to hollow out the models. It is useful for reducing the volume of the model in case the model is 3D printed. 

Less volume means less material, faster printing and less cost. 

Ceramics

3 votes

plugin script, simpleObject Ceramics

RenderMask

369 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

Render Node Monitor

3 votes

Render Node Monitor

 

ReinforceIt!

2 votes

This scripted plugin is written on maxscript and adds new primitive type "RIBar" for easy modelling square lowpoly bars and unwrap them on atlas in 3ds max.

Please check out YouTube video below for more information.

Delete static keys - cleanup tracks/fcurves - HeckTools

0 votes

Hi All

This is intended to help cleanup your track view/graph editor for animating.

script removes all static keyframes excluding the initial key. essentially this acts similarly to the Maya feature "delete all static channels".

Also, it goes through and cleans up the tracks that have extra static keys that are in between your other animation keys leaving the animation in tact, but yielding a cleaner view of the chaos spaghetti.

leave feedback if you try the tool.

Material ID Condense

12 votes

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

radolomeo copymat

2 votes

A WIP script for copy/paste materials between max sessions and local network.
A network script is being developed and tested in the meantime.

Similar UI as Copitor script.

5 slots you can save or copy materials to.

All works as far as selecting the same folder for any other session of max, or any other workstation within local network

right mouse click, then select object to copy material.
left mouse click, then selec object to paste the material.

Copy modifiers

1 vote

Simple tool for copy/instance modifiers from source object to selected array of objects. Does not copy only edite_poly modifier because 3dsmax does not allow doing this by script.

Noors Normal Thief

2 votes

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

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