UV Tools 3

17 votes
Version: 
3.1.9
Date Updated: 
08/13/2020
Author Name: 
NiK

Easy to use uv mapping tools for Archviz and not only

More info here

Version Requirement: 
3dsMax 2013-2020
Video URL: 

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NiK684's picture

[3.1.9] – 2020.08

Improved. Dialogs opened by Right Click can be closed by second Right Click.
Improved. Main UI toolbar button checked state. Uncheck to close UI.
Improved. Transfer edges uv > poly speedup.
Fix. Morpher Cut error.
Fix. Align U/V selection bug. Other functions now work while Align.

NiK684's picture

[3.1.8] – 2020.07

New. Break and offset each material ID (MultiTile by ID).
New. Select objects by materials from selected objects. Fast and accurate.
New. Stitch automatic flip inverted cluster.
New. Temporary Show/Hide UV Tools UI. Right Click on Settings button.
Fix. Better objects validation. Checker on proxies now works.
Fix. Break by material ID didn’t work if ID was changed below Unwrap.
Fix. Transfer. Occasional “Selection is empty” error.
Fix. Edges align undo broken.
Fix. Removed “Select Hard” button. EditablePoly has Right Click on Hard button.

NiK684's picture

Hotspot

Probably not.
It's not about python language, it's mostly about Unwrap sdk. Of course there are common things between blender unwrap and max unwrap, but the difference is big enough to make blender code useless for 3dsmax.
I won't tell you "never", but for now the answer is no.

ng.aniki's picture

Hi ! Any plans for a HotSpot function ?

Hello, first I wanted to say that your tool seems really nice, and it's nice to see some similar tool still maintainted today.

I was wondering if you would consider doing a tool similar to the HotSpot function from the new Hammer editor, or as seen in this tool for Blender: https://github.com/leukbaars/DreamUV (The python sources of this one are available, which should make it easier to translate in a max plugin)

This feature would mean a definitive sale for me !
THank you and good luck with your tool :)

NiK684's picture

[3.1.7] – 2020.06 (Restart 3dsMax after update)

New. All tools now work while Tweak and Align on last tweaked element.
New. Add Unwrap automatically for most functions.
New. Shrink to Element. Remove partially selected elements from selection.
New. Add Pelt seams. Shift+Click.

Improved. Unwrap added to subselection now supported.
Improved. Interactive scale average uv size in statusbar.
Improved. Align As Group for all sublevels.
Improved. Code optimization. Speedup 200-800% in some cases.
Improved. Interactive scale now have min and max limits.
Improved. Added "UVTools_" to macroses names. Now it's easier to find them.

Fix. Tweak and Align rare selection bug in max <2017.
Fix. Missing Manage State Sets on some systems.
Fix. Pelt seams select on multiple objects.
Fix. Select longest edges on multiple objects.

NiK684's picture

[3.1.6] – 2020.04

New. Stack similar elements outside tile. Mainly for texure baking.
Fix. Morpher repack if something was selected.

NiK684's picture

[3.1.5] – 2020.03

New. 3ds Max 2021 support.

NiK684's picture

[3.1.4] – 2020.03

Improved. Transfer edges progressbar.
Improved. Added “growselection” argument in Randomize Macros.
Fix. Rare EditPoly errors.
Fix. Transfer edges bug.

NiK684's picture

[3.1.3] – 2020.03

Improved. Stack similar to first selected element.

NiK684's picture

[3.1.2] – 2020.03

New. Select similar uv elements based on topology.
New. Stack and Group similar uv elements.
New. Easy transfer subselection.
New. Random select uv elements.
New. Unwrap Pro plugin support.
New. Dialog auto height option.
Improved. Bitmap show/hide separate macroses.
Improved. Speed increased in cases with huge elements count.
Improved. Pack if selection is empty.
Improved. Morpher faster repack.
Fix. Editable Patch errors. Still not supported.
Fix. Checker on spline subselection error.
Fix. Rotate by edge. Incorrect angle in some cases.

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