UV Tools 3

23 votes
Version: 
3.2n
Date Updated: 
06/23/2023
Author Name: 
NiK

Easy to use uv mapping tools for Archviz and not only

More info here

Version Requirement: 
3dsMax 2013+
Video URL: 

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NiK684's picture

Horizontal layout

Ah, you mean not a tool, but whole GUI rework :) No, thank you, I won't implement it.

Actually horizontal layout is not better or worse than vertical, both approaches has flaws in different usecases.
I have 2 tabs that you can fully customize and you can enable a couple of necessary rollouts. In horizontal layout you can see only 1 tab at the time, but the tab itself contain more controls.

Linking UV Tools to Unwrap editor doesn't make a lot of sense. All tools in my script don't need UV Editor to be opened.

I_Megaman_I's picture

check out Advanced UV

check out Advanced UV normalizer, you will get it.

NiK684's picture

Horizontal layout

Hi. I'm not sure what exact feature you mean by "Horizontal layout" but every UV Tools action listed in macroscript file (usermacros\Nik Scripts-UVTools_Actions.mcr)

You can grab all the actions you like from that file and create your own macros. For example Open UVW dialog is ::ns_uvtools.Unw_OpenEditor()

I_Megaman_I's picture

feature request

Hey

Horizontal layout that opens up with UnwrapUVW editor automatically.

Thanks.

demha's picture

.

.

demha's picture

Yes you're right that it

Yes you're right that it needs to be thought through. It just occurred to me that UV shells could be attached across multiple IDs and it's not as straightforward as I thought. I just assumed that the shells would be broken but there are cases when they're not.

I can work with the current tools. The 'Break' options are useful and I'm using it in combination with the UDIM tab to get what I need.

NiK684's picture

Pack UDIMS by sub material

It's kinda already there, but works in a different way.
Enable "Offset by Mat ID" in Break settings (right click on Break), then use Shift+Click on Break.

I will think how to implement this feature in more correct way (probably this Break+offset will be deprecated in this case)

demha's picture

Pack UDIMS by sub material

Hi Nick.

Thank you so much for continually developing this script.

Is it possible to add a feature to the UDIM rollout to automatically pack UDIMs by an object's sub-object materials/IDs? So if a model's elements are given IDs 1,2 and 3, the script can automatically pack the UVs in 1001, 1002 and 1003 etc.

NiK684's picture

[3.2n] - 2023.05

- New. UDIM. Layout uv by objects in UDIMs. Objects can be sorted by name or position.
- New. UDIM. Select all elements in the same UDIM.
- New. UDIM. Auto pack option.
- New. UDIM. Auto select unfit elements (UDIM tile overflow).
- New. Straighten. Uses regular Unwrap Straighten method, but has iterations.
- New. Peel Unfold3d method and corresponding settings (3ds Max 2022.2+).
- New. Select all objects with current unwrap modifier (Right Click on "Add").
- New. Iterative Relax until stop by Esc (Shift+Click).
- Improved. Relax process is now visible in the Editor.
- Improved. Planar mapping by element. Center elements option has changed behavior.

NiK684's picture

[3.2m] - 2023.04

- New. 3ds Max 2024 support.
- New. Pack Unfold3D method (3ds Max 2022+).
- New. Set Texel Density as Group mode (Ctrl+Click).
- Fix. Pack padding unwrap bug. The same padding value led to different results.
- Fix. Stack and Group error.
- Fix. Tweak and Align macroses startup error in 3ds Max 2023.
- Fix. Errors caused by .tx files.
- Fix. Checker errors caused by Corona Lights.

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