UV Tools 3

13 votes
Version: 
3.1.6
Date Updated: 
04/16/2020
Author Name: 
NiK

Easy to use uv mapping tools for Archviz and not only

More info here

Version Requirement: 
3dsMax 2013-2020
Video URL: 

Comments

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NiK684's picture

[3.1.6] – 2020.04

New. Stack similar elements outside tile. Mainly for texure baking.
Fix. Morpher repack if something was selected.

NiK684's picture

[3.1.5] – 2020.03

New. 3ds Max 2021 support.

NiK684's picture

[3.1.4] – 2020.03

Improved. Transfer edges progressbar.
Improved. Added “growselection” argument in Randomize Macros.
Fix. Rare EditPoly errors.
Fix. Transfer edges bug.

NiK684's picture

[3.1.3] – 2020.03

Improved. Stack similar to first selected element.

NiK684's picture

[3.1.2] – 2020.03

New. Select similar uv elements based on topology.
New. Stack and Group similar uv elements.
New. Easy transfer subselection.
New. Random select uv elements.
New. Unwrap Pro plugin support.
New. Dialog auto height option.
Improved. Bitmap show/hide separate macroses.
Improved. Speed increased in cases with huge elements count.
Improved. Pack if selection is empty.
Improved. Morpher faster repack.
Fix. Editable Patch errors. Still not supported.
Fix. Checker on spline subselection error.
Fix. Rotate by edge. Incorrect angle in some cases.

pproestos's picture

thanks

Thanks Nik... didn't know your email! :)

NiK684's picture

Tweak scale

I tried, and prototypes showed me that scaling in viewport is bad idea.

1) Tweak tool based on 1 cluster selection, which is not good for scaling.
2) There are no free modifier buttons (alt ctrl shift are already used in Tweak).
3) Scaling in viewport needs very precise mouse movements.
4) Tweak tool won't let you select 2 points and scale by them. It's just not designed for such cases.

UV Tools already has interactive transform spinners for free scaling and resize in system units. Scaling in viewport is pretty inaccurate way of doing that.
So for now the answer is no.

Kokos's picture

Tweak tool

Hey ! Just bought your script, lovely! thanks for making it :)

Do you plan to add an uniform scale feature to the "tweak" tool ? Love the workflow of moving and rotating uvs in the viewport, but that's the one thing missing.

NiK684's picture

[3.1.1] – 2020.02

New. QuickPeel button.
Improved. Morpher Cut boolean errors handling.
Improved. Morpher Cut and Skin Wrap better distance calculation.
Improved. Planar mapping from bitmap moved to Ctrl+Click Planar bitmap.
Fix. Morpher Cut. Morpher value 100 removed.
Fix. Flatten and Normal mapping size in Macroses.

NiK684's picture

Send me email

This is not a good place for such discussions. Send me email and I will answer you. [email protected]
I already checked your scene. You don't have edges between vertical and horizontal elements, so you need to connect them in Editable Poly and then unwrap. After connecting you could use Flatten or Box mapping and then Orient elements by length.

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