V-RayMtl Converter

165 votes
Version: 
3.9997
Date Updated: 
08/24/2021
Author Name: 
3DZver

V-RayMtl Converter 3.0

V-RayMtl Converter  - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc).

Current verion: 3.9997

View full changelog

Additional Info: 

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.

 

View full list of currently supported materials, maps and scene components for converting.

More detailed information about the new features and capabilities of the converter can be found here: https://maxtools.3dzver.ru/vmc

V-RayMtl Converter are officially tested by the Autodesk® team and also is available in the Autodesk App Store

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About conversion:

None of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of the different renderer engines differs, and sometimes differs significantly. In this regard, the physical parameters of materials are also significantly different. But despite these differences, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 90-98%

V-RayMtl Converter converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement,  selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

IMPORTANT: To convert materials between different renderers, it is imperative that you have these renderers on your system.

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Installation:

Process of installing the "V-RayMtl Converter 3" is very simple and does not require any special knowledge.
After downloading the archive you need to unzup the VrayMtlConverter3.mzp file, run 3ds Max, go to Main Menu->MAXScript->Run Script... and select VrayMtlConverter3.mzp file (or drag and drop this to any viewport).

After installing you will see "V-RayMtl Converter 3" icon in your Main Toolbar:

You can move this button to any place convenient for you or assign "hot keys" for run this script. To do this, just open [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list, below in [Action] list you will see [V-RayMtl Converter 3]

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PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

Version Requirement: 
3ds Max 2013-2022
Other Software Required: 
V-Ray Advanced 3.10.xx - V-Ray 5.xx.xx

Comments

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Waltez's picture

Error not found "vmc_logos-mse"

note

Installation in max 2015

installation path: "c: \ Program Files \ Autodesk \ 3ds Max 2015 \ scripts"

the program does this installation:

"c: \ Program Files \ Autodesk \ 3ds Max 2015 \ scripts \ scripts \ 3DZverTools \ VrayMtlConverter \"

if you run "VrayMtlConverter_v25.mse"

by error not found "vmc_logos-mse"

solution

change the path so:

"c: \ Program Files \ Autodesk \ 3ds Max 2015 \ scripts \ 3DZverTools \ VrayMtlConverter \"

vanderloo5's picture

Almost there in 2015

I've downloaded and saved the file in max 2015 C:\Program Files\Autodesk\3dsmax2015\scripts
It doesn't show up in my customize dialog so I tried running the file in MAXScript and I get an error- can't find include file vmc_logos.mse
Not sure how to make it see that file but it's in the same folder.
Can anyone help me out on this?
Thanks

atanguay's picture

Works in 2014-64

It works for me in 2014

Just look for the actual script...

C:\Program Files\Autodesk\3ds Max 2014\scripts\3DZverTools\VRayMtlConverter

Run it as opposed to using the interface method. Seems to work fine and does a decent job converting too. Thanks to the script writer.

Waltez's picture

It works in Max 2015?

(Great script ... used in max 2009 ..

It works in Max 2015?

Played over the comments ...

thank you.

evanesac's picture

Update it!

Doesn´t work in Max 2014 64bit. And it doesn't show also in "Customize dialog".

Well. need to find other..

Thanks anyway.

greyowl's picture

How to get it to showup in your customize dialogue in 2013

I messed around with it a bit having the same issue of it not showing up. I think what I did was run the 3DZverTools-VRayMtlConverter25.mcr (located in D:\Program Files\Autodesk\3ds Max 2013\usermacros folder) with maxscript after installing. Then I was able to see 3dzvertools in my customize user interface/menu dropdown. If the file is not there move it to there and relaunch max. I've noticed some issues getting older scripts to work and sometimes it is because they install their macros to the ui/macroscripts folder as it worked prior to 2013. Your macros should be in the usermacros folder for most scripts.

Update. As I have gone through reconfiguring my max I've noticed that a lot of scripts need you to run their macro (.mcr file) once through the maxscript even with an installer unlike earlier versions of max.

Jonas_Thomas's picture

Thanks ANDDNA! It works in

Thanks ANDDNA! It works in 3ds Max Design 2013 for me!

This is my website: http://www.citypixels.be

bhaskarsj's picture

unable to see

does this work in 3ds max design 2014, and it also shows error like logo not found,
kindly update it to max 2014 and check for the error

ANDDNA's picture

Works in Max Design 2013

This script works in 2013, but does not show up in the Customize dialog.

-Install to your 3DS Max root dir.
-Launch Max, go to MAXScript>Run Script...
-Browse to \Autodesk\3ds Max Design 2013\scripts\3DZverTools\VRayMtlConverter
-Run "VRayMtlConverter_v25.mse"
-Convert Materials.

Anyone know how to make a toolbar button to launch an encrypted script?

scriptgast's picture

vraymaterial converter does not seem to work in 3dsmaxdesign2013

Hi, great script, but once I installed it, I can not find it in the customize user interface window...Please help!
Ps, I installed it properly in the root directory of 3dsmax (design 2013). I also used to use the script in 3dsmax 2010, there it worked perfectly. The problem seems to be with 3dsmax 2013 or 3dsmax design 2013.

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