3ds Max | Scripts

Hide By UVW

0 votes

This script hides editable polygon's faces by unwrap UVW modifer's face selection

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

3inCamPack: JUMPER•CAM

4 votes

"JUMPER•CAM" script will help you to replace all scene cameras (different types) with the single 'free' camera.
Image Hosted by ImageShack.us
By barigazy at 2011-12-02

Path Finding Visualizer

7 votes

Demonstration of the algorithm to find the shortest path. Created for fun.
Video and script inside.

ID Birlestirici (ID Combiner)

0 votes

bitmapCollector

18 votes

Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.

Tutorial:
Open a scene that contains a lot of bitmaps. Run the UI version of the script. Choose a Directory. Hit Do. All the bitmaps you choosed will be copied to the directory you specified, and now all the scene materials point to that directory.

IsolateByMaterial

1 vote

Like SelectByMaterial - but instead selects all objects in the scene that has the currently selected meditslot material assigned to it (even if those objects are hidden) and then hides everything else - effectively isolating the objects in your scene that have the current material applied to them

vrLight to Geo

0 votes

Simple tool that allows to convert vray lights (plane and sphere types) to plane or sphere geometry.

Reference Rotation

5 votes

This script works exectly as autocad rotate (and 3d rotate) command.
It rotetes selected objects based on 3 points.

Points are picked up in that order:
1. pivot point
2. reference point
3. target point

AlignViewToFace

6 votes

Aligns the perspective view to the face that is under the mouse while keeping the distance to the selected object (the distance will pretty much the same as between the view and the face to align to). It does not matter if the object has modifiers applied and the view will not be distorted into some strange rotation but kept aligned to the world axis.

Syndicate content