Tagged 'Animation'

Armin Attribute Holder

3 votes

 

Why is it different?

this attribute holder is special because it automatically search for "Position", Rotation" and "custom attribues" in the selected objects and you don't have to Wire, or Copy/Paste those parameters that  you want to store one by one unlike "Pen_attribute_holder".

From Help

CopyPaste

8 votes

This maxscript allows you to copy a selected vertex into a clipboard and later paste. There are two versions of the maxscript - simple and advanced. Simple let's you copy and paste a single vertex's x -y - and z coordinates. The Advanced version let's you specify which dimension to paste (x -y - or z) and also can paste a single dimension value into several selected vertices.

MB Collapse

30 votes

Macroscript (without user interface) that will accurately collapse (bake) any transformation (position, rotation, scale) into keyframes (one keyframe per frame for the current animation range). Unlike the built-in tools, this works for any kind of controller as well as for parented objects (which will be unlinked afterwards).

v0.3 update:

GTVFX_Toolbox

12 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

Superflow Elements

7 votes

Superflow

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V-MOTION - SF Elements // Superflow Motion Designer Toolkit // www.v-motion.co

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Developed by:

DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Copy \ Paste Biped animation

63 votes

Quick copy and paste Biped animation to another biped from one instance of max and paste them into another.

History:
Copy/Paste Biped Animation V 1.0
- Main idea Tools.
- macroscript file.

Updated :
Copy/Paste Biped Animation V 2.0
- Added some option for copy or paste.
- Added paste replace or merge bip motion as option.

Tentacles

97 votes

Create procedural tentacle animation with one click. Select the parent bone, generate the script and have fun.


video demonstration***not updated

--
***Loop function added (thanks Zoran for the idea) 21.04.09
***Bug fix for 64bitVersions
reverse animation option 17.02.09
***Installer update

CycleRefCoordsysR3

9 votes

This allows you to cycle your coordinate ref system - and by using Chris Dragons MaxscriptShortcuts plugin - assign a hotkey to that. Consists of the cycling script as well as a script to set what is cycled through.

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