Cameras
max2nuke
Submitted by mondochiba on Sun, 2007-12-23 16:34.max2nuke exports a chanfile with animation data from 3dsmax to be loaded into a nuke cameras, axis or transform-geos.
exports obj sequences to bring mesh animation to nuke 4.8 and higher
Camera I/O
Submitted by gasmasocet on Thu, 2007-01-25 01:37.Camera Import Export tool. This script makes possible camera transfer between MAYA MAX and LIGHTWAVE. Suported properties are Position, Orientation, Lens, Render W/H, FilmBack, Aspect ratios. Final result is 100% match in render image. Camera is with preserved time and mesurment UNITS, Corect Up axis.
Camera Track set
Submitted by zhangy on Fri, 2006-10-20 19:45.Includes 3 scripts - EasyCameraTrack - Reverser and MotionTrans that aid in camera tracking.
panoVR.max
Submitted by Christopher Grant on Fri, 2006-10-20 19:45.Panoramic image generator and stitcher for 3ds max. Automates the creation of a 360 degree panoramic render - then provides a tool to stitch the images into a single file.
DOF Toy
Submitted by Chris Johnson on Fri, 2006-10-20 19:45.A Depth of Field Toy to play around with your 3dsMax camera. This script uses real world analoge camera f/stop - focal lenght and focal distance to visualise with the manual clipping feature from the maxcamera the the area of DOF.The script works with maxcameras - brazil camera and maxwell cameras.
Render Cameras
Submitted by Mondo Media on Fri, 2006-10-20 19:45.Renders the current frame or the entire animation range from each camera in your scene.
RT Camera Editor
Submitted by Claes Wikdahl on Fri, 2006-10-20 19:45."This here is a script for editing cameracuts realtime in max. I know there are a few out there but this works a little bit differently. As it is also written for in-house production there are some known whatnot to do's. The cwi_rt_edit_2_res.mcr simply resets any (i hope...) errors rt edit has caused. Use at own risk...Written for r3.1 and not tested on r4."
FPSmove
Submitted by Ofer Zelichover on Fri, 2006-10-20 19:45."FPSmove is a set of macroscript that allow you to simulate an FPS game movement inseide max.After you select the camera you wish to use in the FPSmove Floater - you can use the macroscripts to move that camera (you can assign the macroscripts to key for easy movement)."
CameraMaker
Submitted by Blur Studio on Fri, 2006-10-20 19:45.Changes your view from a perspective to a camera view in one click (including creating the camera).
Maya Camera Export
Submitted by Laszlo Sebo on Fri, 2006-10-20 19:45."Let's you output camera data (including transformation. fov. resolution and other camera specific data). It exports to an ascii file. with format comments in the file itself. Also attached in the zip is a script for maya that does the same thing (melscript written by Imre Lovasz) (basically. this set is good for exchanging animated camera between the two apps).
