spline
Facial Animation Rig
Submitted by floatingworld on Mon, 2008-07-28 01:36.Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.
SuperExtruder
Submitted by MarTroYx on Tue, 2008-07-15 11:50.
This tool will extrude the selected face on a editpoly object with a spline that you can easily controls.
--all feature will be available in the next update--
CleanSpline
Submitted by sergo on Mon, 2007-10-01 07:07.
Script deletes vertex based on the angle threshold
HOWTO:
splineManager
Submitted by Neil Blevins on Sat, 2007-01-13 23:36.Lets you modify various controls for all selected splines.
splineKnotToObject
Submitted by Neil Blevins on Fri, 2006-10-20 19:45.Takes all selected splines and places a specified object at their knots.
ShapeScape
Submitted by Borislav Petrov on Fri, 2006-10-20 19:45.A bitmap tracing utility. Converts bitmaps into shapes. Updated: Improved speed and quality
SplinetoBoxes
Submitted by Daniel Molin on Fri, 2006-10-20 19:45.Turn splines to boxes per segment. Use this to make wery fast level skeletons for use with Valves WorldCraft.
NURBS Elliptical Arc
Submitted by epetkov on Fri, 2006-10-20 19:45.This plugin script creates an elliptical arc represented by a NURBS curve of degree two.Once created it cannot be modify by its parameters but only as a NURBS curve.
Refine Spline
Submitted by Rab Gordon on Fri, 2006-10-20 19:45.Adaptively adds extra points to a shape while retaining the shape's existing points and curvature.
splineToMXS
Submitted by Michael Comet on Fri, 2006-10-20 19:45."This script allows to convert any selected Spline object(s) to MAXScript code that will recreate them.
