Tools
JJTools
Submitted by jimjagger on Sun, 2007-12-02 03:39.I have used 3DS Max on a daily basis for almost 10 years now and I took an interest in MAXScript almost immediately. The learning process was slow but I was able to pick the brains of my very talented colleagues. I began by studying 3ds Max’s ‘Listener’ and with time and confidence I tentatively created short scripts of my own. Many years later, and with a lot of help from my friends, I am in the fortunate position of being able to create my very own 3ds Max tools.
http://www.jimjagger.com/Pages/Tools/index.htm
Most of my scripts are workflow improvements in an effort to avoid repetitive tasks. With any luck, they may save you some time too.
Modifier Modifier Zorb
Submitted by Jordan Walsh on Mon, 2007-08-13 22:15.Modifier Modifier Zorb offers a handful of functions that can be done to multiple modifiers/ objects and materials in the scene including mass editing and randomizing of values. Supports all modifiers and objects. Material suppport limited.
Also includes a full toolset for instance/reference creation/removal for modifiers and objects
Updates include faster material tab and access to texture maps in maps that dont use subanims, such as VrayCompTex, and Modifier/Object specific Rightclick menus.
updated to v2.04:
--v2.04 10/9/2008--Fixed crashing on get properties of morpher modifier
--v2.03 2/9/2008
--Added StandardXYZGen support
--v2.02 20/8/2008
--Added PointCache: Flush Path
--v2.01 13/8/2008
--Added PointCache: Set Range to Animation Range
--Added Lights: On and Lights: Off (works for all light types in one click)
--v2.0 28/4/2008
--Added Controller Tab
--Added FumeFX: Load Settings
--Added PointCache: Set Path function

LightRigger
Submitted by JohnSwafford on Thu, 2007-08-02 12:46.LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer. It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.
Randomizer
Submitted by mental-plate on Thu, 2007-06-07 13:22.This script is for making things random....like you have a 100 of same boxes and you dont want them to be the same :D.
You select all of them and enter your values hit Randomize! and that is it.
You can also add random noise animations!
Progress on :
UV Tools
Submitted by gibbz on Wed, 2007-04-11 01:15.[Admin update - this is a commercial script]
UV Tools is a 3d studios max plugin designed for making the process of
UVW mapping easier. Designed mainly for use directly while in Editable
Polygon mode, you can use it directly alongside while you are modeling
or editing your geometry.
Notepad++ MXS Language Definition
Submitted by Ofer Zelichover on Sun, 2007-03-25 17:28.Maxscript language definition files for the notepad++ editor.
Procedural Motion Baker
Submitted by Sergio Mucino on Fri, 2006-10-20 19:45.This script will convert procedural/hierarchical animation into keyframe animation. Adds support for IK-driven chains (HI - HD and splineIK).


